# To simplify testing, the app is build in two passes, # First most is build as a library add_library(rayonnement STATIC) file(GLOB RAY_HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h) file(GLOB RAY_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/objects/*.cpp) target_include_directories(rayonnement PUBLIC include) target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES}) target_link_libraries(rayonnement LodePNG) # Second we build the main executable add_executable(dorayme main.cpp) target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER}) target_link_libraries(dorayme rayonnement) if (COVERALLS) set(COVERAGE_SRCS ${RAY_HEADERS} ${RAY_SOURCES} ${COVERAGE_SRCS} PARENT_SCOPE) endif()