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+/*
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+ * DoRayMe - a quick and dirty Raytracer
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+ * Render test for reflection in chapter 11.
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+ *
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+ * Created by Manoël Trapier
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+ * Copyright (c) 2020 986-Studio.
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+ *
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+ */
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+#include <world.h>
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+#include <light.h>
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+#include <sphere.h>
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+#include <plane.h>
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+#include <material.h>
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+#include <colour.h>
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+#include <canvas.h>
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+#include <camera.h>
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+
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+#include <pattern.h>
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+#include <strippattern.h>
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+#include <gradientpattern.h>
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+#include <checkerspattern.h>
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+#include <ringpattern.h>
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+
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+#include <transformation.h>
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+
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+int main()
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+{
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+ World w = World();
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+
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+ Material wallMaterial = Material();
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+ wallMaterial.pattern = new StripPattern(Colour(0.45, 0.45, 0.45), Colour(0.55, 0.55, 0.55));
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+ wallMaterial.pattern->setTransform( scaling(0.25, 0.25, 0.25) * rotationY(1.5708));
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+ wallMaterial.ambient = 0;
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+ wallMaterial.diffuse = 0.4;
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+ wallMaterial.specular = 0;
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+ wallMaterial.reflective = 0.3;
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+
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+ /* ----------------------------- */
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+
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+ /* The flood */
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+ Plane floor = Plane();
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+ floor.setTransform(rotationY(0.31415));
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+ floor.material.pattern = new CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.65, 0.65, 0.65));
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+ floor.material.specular = 0;
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+ floor.material.reflective = 0.4;
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+ w.addObject(&floor);
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+
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+ /* the ceiling */
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+ Plane ceiling = Plane();
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+ ceiling.setTransform(translation(0, 5, 0));
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+ ceiling.material.colour = Colour(0.8, 0.8, 0.8);
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+ ceiling.material.ambient = 0.3;
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+ ceiling.material.specular = 0;
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+ w.addObject(&ceiling);
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+
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+ /* West wall */
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+ Plane westWall = Plane();
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+ westWall.setTransform( translation(-5, 0, 0) * rotationZ(1.5708) * rotationY(1.5708));
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+ westWall.setMaterial(wallMaterial);
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+ w.addObject(&westWall);
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+
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+ /* east wall */
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+ Plane eastWall = Plane();
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+ eastWall.setTransform( translation(5, 0, 0) * rotationZ(1.5708) * rotationY(1.5708));
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+ eastWall.setMaterial(wallMaterial);
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+ w.addObject(&eastWall);
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+
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+ /* north wall */
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+ Plane northWall = Plane();
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+ northWall.setTransform( translation(0, 0, 5) * rotationX(1.5708));
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+ northWall.setMaterial(wallMaterial);
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+ w.addObject(&northWall);
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+
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+ /* south wall */
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+ Plane southWall = Plane();
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+ southWall.setTransform( translation(0, 0, -5) * rotationX(1.5708));
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+ southWall.setMaterial(wallMaterial);
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+ w.addObject(&southWall);
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+
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+ /* ----------------------------- */
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+
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+ /* Background balls */
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+ Sphere bg1 = Sphere();
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+ bg1.setTransform(translation(4.6, 0.4, 1) * scaling(0.4, 0.4, 0.4));
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+ bg1.material.colour = Colour(0.8, 0.5, 0.3);
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+ bg1.material.shininess = 50;
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+ w.addObject(&bg1);
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+
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+ Sphere bg2 = Sphere();
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+ bg2.setTransform(translation(4.7, 0.3, 0.4) * scaling(0.3, 0.3, 0.3));
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+ bg2.material.colour = Colour(0.9, 0.4, 0.5);
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+ bg2.material.shininess = 50;
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+ w.addObject(&bg2);
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+
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+ Sphere bg3 = Sphere();
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+ bg3.setTransform(translation(-1, 0.5, 4.5) * scaling(0.5, 0.5, 0.5));
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+ bg3.material.colour = Colour(0.4, 0.9, 0.6);
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+ bg3.material.shininess = 50;
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+ w.addObject(&bg3);
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+
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+ Sphere bg4 = Sphere();
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+ bg4.setTransform(translation(-1.7, 0.3, 4.7) * scaling(0.3, 0.3, 0.3));
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+ bg4.material.colour = Colour(0.4, 0.6, 0.9);
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+ bg4.material.shininess = 50;
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+ w.addObject(&bg4);
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+
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+ /* Forground balls */
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+
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+ /* Red sphere */
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+ Sphere redBall = Sphere();
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+ redBall.setTransform(translation(-0.6, 1, 0.6));
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+ redBall.material.colour = Colour(1, 0.3, 0.2);
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+ redBall.material.shininess = 5;
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+ redBall.material.specular = 0.4;
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+ w.addObject(&redBall);
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+
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+ /* blue glass ball */
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+ Sphere blueGlassBall = Sphere();
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+ blueGlassBall.setTransform(translation(0.6, 0.7, -0.6) * scaling(0.7, 0.7, 0.7));
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+ blueGlassBall.material.colour = Colour(0, 0, 0.2);
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+ blueGlassBall.material.ambient = 0;
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+ blueGlassBall.material.diffuse = 0.4;
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+ blueGlassBall.material.specular = 0.9;
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+ blueGlassBall.material.shininess = 300;
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+ blueGlassBall.material.transparency = 0.9;
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+ blueGlassBall.material.refractiveIndex = 1.5;
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+ w.addObject(&blueGlassBall);
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+
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+ /* green glass ball */
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+ Sphere greenGlassBall = Sphere();
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+ greenGlassBall.setTransform(translation(-0.7, 0.5, -0.8) * scaling(0.5, 0.5, 0.5));
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+ greenGlassBall.material.colour = Colour(0, 0.2, 0);
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+ greenGlassBall.material.ambient = 0;
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+ greenGlassBall.material.diffuse = 0.4;
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+ greenGlassBall.material.specular = 0.9;
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+ greenGlassBall.material.shininess = 300;
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+ greenGlassBall.material.transparency = 0.9;
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+ greenGlassBall.material.refractiveIndex = 1.5;
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+ w.addObject(&greenGlassBall);
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+
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+ /* ----------------------------- */
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+
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+ /* Add light */
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+ Light light = Light(POINT_LIGHT, Point(-4.9, 4.9, -1), Colour(1, 1, 1));
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+ w.addLight(&light);
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+
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+ /* Set the camera */
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+ Camera camera = Camera(800, 400, 1.152);
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+ camera.setTransform(viewTransform(Point(-2.6, 1.5, -3.9),
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+ Point(-0.6, 1, -0.8),
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+ Vector(0, 1, 0)));
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+
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+ /* Now render it */
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+ Canvas image = camera.render(w);
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+
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+ image.SaveAsPNG("ch11_test.png");
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+
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+
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+ return 0;
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+}
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