Browse Source

Trying to make the dump a bit more usefull and slightly less cluttered

Godzil 4 years ago
parent
commit
4e241a1871

+ 2 - 0
source/include/smoothtriangle.h

@@ -23,6 +23,8 @@ protected:
 
 public:
     SmoothTriangle(Point p1, Point p2, Point p3, Vector n1, Vector n2, Vector n3);
+
+    void dumpMe(FILE *fp);
 };
 
 #endif /* DORAYME_SMOOTHTRIANGLE_H */

+ 14 - 1
source/shapes/objfile.cpp

@@ -214,7 +214,20 @@ void OBJFile::dumpMe(FILE * fp)
     fprintf(fp, "\"Objects\": {\n");
     this->baseGroup->dumpMe(fp);
     fprintf(fp, "},\n");
-
+    fprintf(fp, "\"Vertices\": {\n");
+    for(i = 1; i < this->vertexCount + 1; i++)
+    {
+        fprintf(fp, "\"v[%d]\": { \"x\": %f, \"y\": %f, \"z\": %f },\n", i,
+                    this->vertices(i).x, this->vertices(i).y, this->vertices(i).z);
+    }
+    fprintf(fp, "},\n");
+    fprintf(fp, "\"NormalVertices\": {\n");
+    for(i = 1; i < this->vertexNormalCount + 1; i++)
+    {
+        fprintf(fp, "\"vn[%d]\": { \"x\": %f, \"y\": %f, \"z\": %f },\n", i,
+                this->verticesNormal(i).x, this->verticesNormal(i).y, this->verticesNormal(i).z);
+    }
+    fprintf(fp, "},\n");
     Shape::dumpMe(fp);
 }
 

+ 6 - 3
source/shapes/shape.cpp

@@ -91,9 +91,12 @@ BoundingBox Shape::getBounds()
 
 void Shape::dumpMe(FILE *fp)
 {
-    fprintf(fp, "\"Material\": {\n");
-    this->material.dumpMe(fp);
-    fprintf(fp, "},\n");
+    if (this->materialSet)
+    {
+        fprintf(fp, "\"Material\": {\n");
+        this->material.dumpMe(fp);
+        fprintf(fp, "},\n");
+    }
     fprintf(fp, "\"DropShadow\": %d,\n", this->dropShadow);
     fprintf(fp, "\"BoundingBox\": {\n");
     this->getBounds().dumpMe(fp);

+ 14 - 0
source/shapes/smoothtriangle.cpp

@@ -25,4 +25,18 @@ Tuple SmoothTriangle::localNormalAt(Tuple point, Intersection *hit)
     return (this->n2 * hit->u +
             this->n3 * hit->v +
             this->n1 * (1 - hit->u - hit->v)).normalise();
+}
+
+void SmoothTriangle::dumpMe(FILE *fp)
+{
+    Tuple t = this->n1;
+    fprintf(fp, "\"n1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
+            t.x, t.y, t.z);
+    t = this->n2;
+    fprintf(fp, "\"n2\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
+            t.x, t.y, t.z);
+    t = this->n3;
+    fprintf(fp, "\"n3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
+            t.x, t.y, t.z);
+    Triangle::dumpMe(fp);
 }

+ 13 - 0
source/shapes/triangle.cpp

@@ -73,6 +73,8 @@ BoundingBox Triangle::getLocalBounds()
 void Triangle::dumpMe(FILE *fp)
 {
     fprintf(fp, "\"Type\": \"Triangle\",\n");
+
+    /* World points*/
     Tuple t = this->transformMatrix * this->p1;
     fprintf(fp, "\"p1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
             t.x, t.y, t.z);
@@ -82,5 +84,16 @@ void Triangle::dumpMe(FILE *fp)
     t = this->transformMatrix * this->p3;
     fprintf(fp, "\"p3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
             t.x, t.y, t.z);
+
+    /* Local points */
+    t = this->p1;
+    fprintf(fp, "\"lp1\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
+            t.x, t.y, t.z);
+    t = this->p2;
+    fprintf(fp, "\"lp2\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
+            t.x, t.y, t.z);
+    t = this->p3;
+    fprintf(fp, "\"lp3\": { \"x\": %f, \"y\": %f, \"z\": %f}, \n",
+            t.x, t.y, t.z);
     Shape::dumpMe(fp);
 }

+ 34 - 22
tests/ch15_teapot_objfile.cpp

@@ -36,44 +36,56 @@ int main()
     /* ----------------------------- */
 
     /* Floor */
-    Plane p = Plane();
+    Material planesMaterial = Material();
     CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
-    p.material.pattern = &checkered;
-    p.material.ambient = 1;
-    p.material.diffuse = 0;
-    p.material.specular = 0;
+    planesMaterial.pattern = &checkered;
+    planesMaterial.ambient = 1;
+    planesMaterial.diffuse = 0;
+    planesMaterial.specular = 0;
+
+
+    Plane p = Plane();
+    p.setMaterial(planesMaterial);
     p.material.reflective = 0.1;
     w.addObject(&p);
 
     Plane p2 = Plane();
     p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2));
-    p2.material.pattern = &checkered;
-    p2.material.ambient = 1;
-    p2.material.diffuse = 0;
-    p2.material.specular = 0;
+    p2.setMaterial(planesMaterial);
     w.addObject(&p2);
 
+    Material lowPoly = Material();
+    lowPoly.colour = Colour(1, 0.3, 0.2);
+    lowPoly.shininess = 5;
+    lowPoly.specular = 0.4;
+
     OBJFile teapot = OBJFile("teapot-low.obj");
     teapot.setTransform(translation(7, 0, 3) * rotationY(M_PI*23/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3));
-    teapot.material.colour = Colour(1, 0.3, 0.2);
-    teapot.material.shininess = 5;
-    teapot.material.specular = 0.4;
-    w.addObject(&teapot);
+    teapot.setMaterial(lowPoly);
+    w.addObject(teapot.getBaseGroup());
+
+    FILE *fpOut = fopen("lowpoly_teapot.json", "wt");
+    if (fpOut)
+    {
+        teapot.dumpMe(fpOut);
+        fclose(fpOut);
+    }
 
     OBJFile teapot2 = OBJFile("teapot-lowtri.obj");
     teapot2.setTransform(translation(-7, 0, 3) * rotationY(-M_PI*46/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3));
-    teapot2.material.colour = Colour(1, 0.3, 0.2);
-    teapot2.material.shininess = 5;
-    teapot2.material.specular = 0.4;
-    w.addObject(&teapot2);
+    teapot2.setMaterial(lowPoly);;
+    w.addObject(teapot2.getBaseGroup());
+
+    Material highPoly = Material();
+    highPoly.colour = Colour(0.3, 1, 0.2);
+    highPoly.shininess = 5;
+    highPoly.specular = 0.4;
+    highPoly.reflective = 0.5;
 
     OBJFile teapot3= OBJFile("teapot.obj");
     teapot3.setTransform(translation(0, 0, -5) * rotationY(-M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4));
-    teapot3.material.colour = Colour(0.3, 1, 0.2);
-    teapot3.material.shininess = 5;
-    teapot3.material.specular = 0.4;
-    teapot3.material.reflective = 0.5;
-    w.addObject(&teapot3);
+    teapot3.setMaterial(highPoly);
+    w.addObject(teapot3.getBaseGroup());
 
     /* ----------------------------- */