camera.c 366 B

123456789101112131415161718192021
  1. /*
  2. * 3D Engine
  3. * camera.c:
  4. * Based on pikuma.com 3D software renderer in C
  5. * Copyright (c) 2021 986-Studio. All rights reserved.
  6. *
  7. * Created by Manoël Trapier on 11/03/2021.
  8. */
  9. #include <camera.h>
  10. #include <vector.h>
  11. camera_t camera =
  12. {
  13. .position = { 0, 0, 0 },
  14. .direction = { 0, 0, 1 },
  15. .forwardVelocity = { 0, 0, 0},
  16. .yawAngle = 0,
  17. };