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- /*
- * 3D Engine
- * array.h:
- * Based on pikuma.com 3D software renderer in C
- * Copyright (c) 2021 986-Studio. All rights reserved.
- *
- * Created by Manoël Trapier on 04/03/2021.
- */
- #ifndef THREEDENGINE_SOURCE_INCLUDE_ARRAY_H
- #define THREEDENGINE_SOURCE_INCLUDE_ARRAY_H
- #include <stdlib.h>
- #include <stdint.h>
- /***********************************************************************************************************************
- * Prototypes
- **********************************************************************************************************************/
- #define arrayAdd(_array, _data) do { \
- (_array) = arrayCheckSize((_array), 1, sizeof(_data)); \
- uint32_t lenght = arrayGetSize((_array)); \
- (_array)[lenght - 1] = (_data); \
- } while(0)
- void *arrayCheckSize(void *array, uint32_t count, size_t typeSize);
- uint32_t arrayGetSize(void *array);
- void arrayEmpty(void *array);
- void arrayFree(void *array);
- #endif /* THREEDENGINE_SOURCE_INCLUDE_ARRAY_H */
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