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@@ -72,10 +72,7 @@ void setup()
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initFrustumPlanes(FOV, aspectRatioX, zNear, zFar);
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- globalLight.direction.x = 0;
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- globalLight.direction.y = 0;
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- globalLight.direction.z = 1;
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- vec3Normalize(&globalLight.direction);
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+ createLight(&globalLight, vec3(0, 0, 1));
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/* Load object */
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loadOBJFile(&mesh,"assets/dragon.obj");
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