|
@@ -102,7 +102,7 @@ void renderFrameBuffer()
|
|
|
SDL_RenderCopy(renderer, frameBufferTexture, NULL, NULL);
|
|
|
}
|
|
|
|
|
|
-void drawPixel(int32_t x, int32_t y, uint32_t colour)
|
|
|
+void drawPixel(int32_t x, int32_t y, colour_t colour)
|
|
|
{
|
|
|
if ((x >= 0) && (x < windowWidth) && (y >= 0) && (y < windowHeight))
|
|
|
{
|
|
@@ -110,7 +110,7 @@ void drawPixel(int32_t x, int32_t y, uint32_t colour)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void drawVLine(int32_t x, int32_t y0, int32_t y1, uint32_t colour)
|
|
|
+void drawVLine(int32_t x, int32_t y0, int32_t y1, colour_t colour)
|
|
|
{
|
|
|
int32_t i;
|
|
|
if (y0 > y1) {
|
|
@@ -134,7 +134,7 @@ void drawVLine(int32_t x, int32_t y0, int32_t y1, uint32_t colour)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void drawHLine(int32_t x0, int32_t y, int32_t x1, uint32_t colour)
|
|
|
+void drawHLine(int32_t x0, int32_t y, int32_t x1, colour_t colour)
|
|
|
{
|
|
|
int32_t i;
|
|
|
if (x0 > x1) {
|
|
@@ -158,7 +158,7 @@ void drawHLine(int32_t x0, int32_t y, int32_t x1, uint32_t colour)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void clearFrameBuffer(int32_t colour)
|
|
|
+void clearFrameBuffer(colour_t colour)
|
|
|
{
|
|
|
int32_t x, y;
|
|
|
for (y = 0 ; y < windowHeight ; y++)
|
|
@@ -170,7 +170,7 @@ void clearFrameBuffer(int32_t colour)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void drawGrid(int spacing, uint32_t colour)
|
|
|
+void drawGrid(int spacing, colour_t colour)
|
|
|
{
|
|
|
int32_t x, y;
|
|
|
for (y = 0 ; y < windowHeight ; y++)
|
|
@@ -185,7 +185,7 @@ void drawGrid(int spacing, uint32_t colour)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void drawRectangle(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t colour)
|
|
|
+void drawRectangle(int32_t x, int32_t y, int32_t w, int32_t h, colour_t colour)
|
|
|
{
|
|
|
int32_t j;
|
|
|
|
|
@@ -196,7 +196,7 @@ void drawRectangle(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t colour)
|
|
|
}
|
|
|
|
|
|
/* FIXME: Some out of screen line may render weirdly. Will fix that later */
|
|
|
-void drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t colour)
|
|
|
+void drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, colour_t colour)
|
|
|
{
|
|
|
int i;
|
|
|
int32_t deltaX = x1 - x0;
|