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@@ -156,23 +156,10 @@ void render()
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for(i = 0; i < N_MESH_FACES; i++)
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{
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- drawRectangle(projectedTriangles[i].points[0].x,
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- projectedTriangles[i].points[0].y,4, 4, 0xFFFFFF00);
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- drawRectangle(projectedTriangles[i].points[1].x,
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- projectedTriangles[i].points[1].y,4, 4, 0xFFFF00FF);
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- drawRectangle(projectedTriangles[i].points[2].x,
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- projectedTriangles[i].points[2].y,4, 4, 0xFF00FFFF);
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-
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- drawLine(projectedTriangles[i].points[0].x, projectedTriangles[i].points[0].y,
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- projectedTriangles[i].points[1].x, projectedTriangles[i].points[1].y,
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- 0xFFFFFF00);
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- drawLine(projectedTriangles[i].points[1].x, projectedTriangles[i].points[1].y,
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- projectedTriangles[i].points[2].x, projectedTriangles[i].points[2].y,
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- 0xFFFF00FF);
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- drawLine(projectedTriangles[i].points[2].x, projectedTriangles[i].points[2].y,
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- projectedTriangles[i].points[0].x, projectedTriangles[i].points[0].y,
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- 0xFF00FFFF);
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-
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+ drawTriangle(projectedTriangles[i].points[0].x, projectedTriangles[i].points[0].y,
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+ projectedTriangles[i].points[1].x, projectedTriangles[i].points[1].y,
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+ projectedTriangles[i].points[2].x, projectedTriangles[i].points[2].y,
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+ 0xFF00FFFF);
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}
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