/*
 * 3D Engine 
 * camera.c: 
 * Based on pikuma.com 3D software renderer in C
 * Copyright (c) 2021 986-Studio. All rights reserved.
 *
 * Created by Manoël Trapier on 11/03/2021.
 */

#include <camera.h>
#include <vector.h>



camera_t camera =
{
    .position = { 0, 0, 0 },
    .direction = { 0, 0, 1 },
    .forwardVelocity = { 0, 0, 0},
    .yawAngle = 0,
};