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- /*
- * 2D Physic Engine
- * main.cpp: App entry point
- * Based on pikuma.com Learn Game Physics Engine Programming course.
- * Copyright (c) 2022 986-Studio. All Right Reserved
- *
- * Created by Manoël Trapier on 06/06/2022.
- */
- #include <logger.h>
- #include <app.h>
- int main(int argc, char *argv[])
- {
- application app;
- logger::info("Booting up Physic Engine version %s", VERSION);
- app.parseParameters(argc, argv);
- app.setup();
- logger::info("Ready to go!");
- while(app.isRunning())
- {
- app.input();
- app.update();
- app.render();
- }
- app.destroy();
- return 0;
- }
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