123456789101112131415161718 |
- /*
- * 2D Physic Engine
- * constants.h:
- * Based on pikuma.com Learn Game Physics Engine Programming course.
- * Copyright (c) 2022 986-Studio. All rights reserved.
- *
- * Created by Manoël Trapier on 08/06/2022.
- */
- #ifndef PHYSICENGINE_CONSTANTS_H
- #define PHYSICENGINE_CONSTANTS_H
- const uint32_t FPS = 60;
- const int32_t MILLISECS_PER_FRAME = 1000 / FPS;
- const int32_t PIXELS_PER_METER = 50;
- #endif /* PHYSICENGINE_CONSTANTS_H */
|