/* * 2D Physic Engine * main.cpp: App entry point * Based on pikuma.com Learn Game Physics Engine Programming course. * Copyright (c) 2022 986-Studio. All Right Reserved * * Created by Manoƫl Trapier on 06/06/2022. */ #include #include int main(int argc, char *argv[]) { application app; logger::info("Booting up Physic Engine version %s", VERSION); app.parseParameters(argc, argv); app.setup(); logger::info("Ready to go!"); while(app.isRunning()) { app.input(); app.update(); app.render(); } app.destroy(); return 0; }