/* * 2D Physic Engine * constants.h: * Based on pikuma.com Learn Game Physics Engine Programming course. * Copyright (c) 2022 986-Studio. All rights reserved. * * Created by Manoƫl Trapier on 08/06/2022. */ #ifndef PHYSICENGINE_CONSTANTS_H #define PHYSICENGINE_CONSTANTS_H const uint32_t FPS = 60; const int32_t MILLISECS_PER_FRAME = 1000 / FPS; #endif /* PHYSICENGINE_CONSTANTS_H */