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README.md

gd2-asset

usage:

gd2asset <options> <assets>
gd3asset <options> <assets>

  -3          target GD3 (FT810 series)
  -d          dither all pixel conversions
  -f <name>   output asset file (default is header file)
  -o <name>   output header file

If no output header file is given, then "default_assets.h" is used

Each asset is a filename, optionally followed by some var=val
assignments. For example:
  pic1.png                 image, format ARGB4
  pic2.jpg,format=L8       image, format L8
  serif.ttf,size=16        font, 16 pixels high

Options various file types:

jpg,png,bmp,gif:
 format   L1 L2 L4 L8 RGB332 ARGB2 ARGB4 RGB565 ARGB1555. Default ARGB4

ttf
 size     height in pixels. Default 12
 format   L1 L2 L4 L8 RGB332 ARGB2 ARGB4 RGB565 ARGB1555. Default ARGB4
 topchar  maximum ASCII code encoded. Default 127

wav
 (no options)

The assets are compiled into flash, or if the "-f" option is given
into a file. In this case the file should be copied to the
microSD card.
In either case, calling LOAD_ASSETS() from the program loads all
assets.

To test run go, it should produce:

Assets report
-------------
Header file:    default_assets.h
GD2 RAM used:   115104
Output file:    xxx
File size:      29664

To install do:

python setup.py sdist
twine upload dist/*