default_assets.h 962 B

123456789101112131415161718192021222324252627282930
  1. #define FELIX_HANDLE 0
  2. #define FELIX_WIDTH 320
  3. #define FELIX_HEIGHT 200
  4. #define FELIX_CELLS 1
  5. #define HOBBY_OF_NIGHT_HANDLE 1
  6. #define HOBBY_OF_NIGHT_WIDTH 10
  7. #define HOBBY_OF_NIGHT_HEIGHT 16
  8. #define HOBBY_OF_NIGHT_CELLS 96
  9. #define 0 71832UL
  10. #define 0_LENGTH 3272
  11. #define 0_FREQ 8000
  12. #define AUREK_BESH_HANDLE 2
  13. #define AUREK_BESH_WIDTH 21
  14. #define AUREK_BESH_HEIGHT 15
  15. #define AUREK_BESH_CELLS 96
  16. #define ASSETS_END 91092UL
  17. #define LOAD_ASSETS() (GD.safeload("xxx"), GD.loadptr = ASSETS_END)
  18. static const shape_t FELIX_SHAPE = {0, 320, 200, 0};
  19. static const shape_t HOBBY_OF_NIGHT_SHAPE = {1, 10, 16, 0};
  20. static const shape_t AUREK_BESH_SHAPE = {2, 21, 15, 0};
  21. struct {
  22. Bitmap felix;
  23. Bitmap hobby_of_night;
  24. Bitmap aurek_besh;
  25. } bitmaps = {
  26. /* felix */ {{320, 200}, {160, 100}, 0x0UL, 4, 0},
  27. /* hobby_of_night */ {{ 10, 16}, { 5, 8}, 0xfa00UL, 2, 1},
  28. /* aurek_besh */ {{ 21, 15}, { 10, 7}, 0x12560UL, 2, 2}
  29. };