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- #define LOAD_ASSETS() GD.safeload("xxx");
- #define FELIX_HANDLE 0
- #define FELIX_WIDTH 320
- #define FELIX_HEIGHT 200
- #define FELIX_CELLS 2
- #define HOBBY_OF_NIGHT_HANDLE 1
- #define HOBBY_OF_NIGHT_WIDTH 10
- #define HOBBY_OF_NIGHT_HEIGHT 16
- #define HOBBY_OF_NIGHT_CELLS 96
- #define 0 23832UL
- #define 0_LENGTH 3272
- #define 0_FREQ 8000
- #define ASSETS_END 27104UL
- static const shape_t FELIX_SHAPE = {0, 320, 200, 0};
- static const shape_t HOBBY_OF_NIGHT_SHAPE = {1, 10, 16, 0};
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