prep.py 23 KB

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  1. import os
  2. import sys
  3. import array
  4. import struct
  5. import zlib
  6. import textwrap
  7. import wave
  8. import audioop
  9. import xml.etree.ElementTree as ET
  10. import Image, ImageFont, ImageDraw, ImageChops
  11. import gameduino2 as gd2
  12. import gameduino2.convert
  13. import gameduino2.tmxreader
  14. from gameduino2.imbytes import imbytes
  15. def stretch(im):
  16. d = imbytes(im)
  17. # print min(d), max(d)
  18. r = max(d) - min(d)
  19. return im.point(lambda x: (x - min(d)) * 255 / r)
  20. def getalpha(im):
  21. return im.split()[3]
  22. def tile(tw, th, im):
  23. tiles = []
  24. for y in range(0, im.size[1], th):
  25. for x in range(0, im.size[0], tw):
  26. tiles.append(im.crop((x, y, x + tw, y + th)))
  27. o = Image.new(im.mode, (tw, th * len(tiles)))
  28. for i,t in enumerate(tiles):
  29. o.paste(t, (0, i * th))
  30. return o
  31. def split(tw, th, im):
  32. tiles = []
  33. for y in range(0, im.size[1], th):
  34. for x in range(0, im.size[0], tw):
  35. tiles.append(im.crop((x, y, x + tw, y + th)))
  36. return tiles
  37. def join(tiles):
  38. (tw, th) = tiles[0].size
  39. o = Image.new(tiles[0].mode, (tw, th * len(tiles)))
  40. for i,t in enumerate(tiles):
  41. o.paste(t, (0, i * th))
  42. return o
  43. def setwidth(im, w):
  44. e = Image.new(im.mode, (w, im.size[1]))
  45. e.paste(im, (0, 0))
  46. return e
  47. def even(im):
  48. w = im.size[0]
  49. if (w % 2) == 0:
  50. return im
  51. else:
  52. return setwidth(im, w + 1)
  53. def extents(im):
  54. """ find pixel extents of im, as a box """
  55. w,h = im.size
  56. cols = [set(imbytes(im.crop((i, 0, i + 1, im.size[1])))) != set([0]) for i in range(w)]
  57. rows = [set(imbytes(im.crop((0, i, im.size[0], i + 1)))) != set([0]) for i in range(h)]
  58. if not True in cols:
  59. return (0, 0, 0, 0)
  60. else:
  61. x0 = cols.index(True)
  62. y0 = rows.index(True)
  63. while not cols[-1]:
  64. cols.pop()
  65. while not rows[-1]:
  66. rows.pop()
  67. return (x0, y0, len(cols), len(rows))
  68. def ul(x):
  69. return str(x) + "UL"
  70. def cname(s):
  71. """ make name s C-friendly """
  72. for c in "-+.":
  73. s = s.replace(c, "_")
  74. return s.upper()
  75. def preview(np, fmt, size, data):
  76. def chan(x):
  77. return Image.fromstring("L", size, (255 * x).astype(np.uint8))
  78. if fmt == gd2.L1:
  79. r = Image.fromstring("1", size, data)
  80. elif fmt == gd2.L8:
  81. r = Image.fromstring("L", size, data)
  82. else:
  83. d8 = np.array(data)
  84. a = np.ones(size[0] * size[1])
  85. (r, g, b) = (a, a, a)
  86. if fmt == gd2.ARGB4:
  87. d16 = np.array(array.array('H', data.tostring()))
  88. a = (15 & (d16 >> 12)) / 15.
  89. r = (15 & (d16 >> 8)) / 15.
  90. g = (15 & (d16 >> 4)) / 15.
  91. b = (15 & (d16 >> 0)) / 15.
  92. elif fmt == gd2.RGB565:
  93. d16 = np.array(array.array('H', data.tostring()))
  94. r = (31 & (d16 >> 11)) / 31.
  95. g = (63 & (d16 >> 5)) / 63.
  96. b = (31 & (d16 >> 0)) / 31.
  97. elif fmt == gd2.ARGB1555:
  98. d16 = np.array(array.array('H', data.tostring()))
  99. a = (1 & (d16 >> 15))
  100. r = (31 & (d16 >> 10)) / 31.
  101. g = (31 & (d16 >> 5)) / 31.
  102. b = (31 & (d16 >> 0)) / 31.
  103. elif fmt == gd2.ARGB2:
  104. a = (3 & (d8 >> 6)) / 3.
  105. r = (3 & (d8 >> 4)) / 3.
  106. g = (3 & (d8 >> 2)) / 3.
  107. b = (3 & (d8 >> 0)) / 3.
  108. elif fmt == gd2.RGB332:
  109. r = (7 & (d8 >> 5)) / 7.
  110. g = (7 & (d8 >> 2)) / 7.
  111. b = (3 & (d8 >> 0)) / 3.
  112. elif fmt == gd2.L4:
  113. hi = d8 >> 4
  114. lo = d8 & 15
  115. d4 = np.column_stack((hi, lo)).flatten()
  116. r = d4 / 15.
  117. g = r
  118. b = r
  119. o = Image.merge("RGB", [chan(c) for c in (r, g, b)])
  120. bg = Image.new("RGB", size, (128, 128, 128))
  121. r = Image.composite(o, bg, chan(a))
  122. r = r.resize((r.size[0] * 5, r.size[1] * 5), Image.NEAREST)
  123. return r
  124. import gameduino2.base
  125. def pma(im):
  126. im = im.convert("RGBA")
  127. (r,g,b,a) = im.split()
  128. (r,g,b) = [ImageChops.multiply(a, c) for c in (r,g,b)]
  129. return Image.merge("RGBA", (r, g, b, a))
  130. class EVE(gameduino2.base.GD2):
  131. def __init__(self):
  132. self.d = ""
  133. def c(self, s):
  134. self.d += s
  135. def chunker(seq, size):
  136. return (seq[pos:pos + size] for pos in xrange(0, len(seq), size))
  137. class AssetBin(gameduino2.base.GD2):
  138. asset_file = None
  139. prefix = ""
  140. previews = False
  141. def __init__(self):
  142. self.alldata = ""
  143. self.commands = ""
  144. self.defines = []
  145. self.inits = []
  146. self.handle = 0
  147. self.np = None
  148. self.bitmaps = []
  149. # Set defaults for FT800. target_810() modifies these
  150. self.device = 'GD2'
  151. self.maxram = 256 * 1024
  152. self.maxhandles = 15
  153. def target_810(self):
  154. self.device = 'GD3'
  155. self.maxram = 1024 * 1024
  156. self.maxhandles = 32
  157. def define(self, n, v):
  158. self.defines.append((self.prefix + n, v))
  159. def add(self, name, s):
  160. if name:
  161. self.defines.append((name, ul(len(self.alldata))))
  162. self.alldata += s
  163. def c(self, s):
  164. self.commands += s
  165. def addim(self, name, im, fmt, dither = False):
  166. (_, imgdata) = gameduino2.convert.convert(im, dither, fmt = fmt)
  167. self.add(name, imgdata.tostring())
  168. (w, h) = im.size
  169. if name:
  170. self.defines.append(("%s_WIDTH" % name, w))
  171. self.defines.append(("%s_HEIGHT" % name, h))
  172. def align(self, n):
  173. while (len(self.alldata) % n) != 0:
  174. self.alldata += chr(0)
  175. def load_bitmap(self, im, fmt, dither = False):
  176. (w, h) = im.size
  177. self.align(2)
  178. # aw is aligned width
  179. # For L1, L2, L4 formats the width must be a whole number of bytes
  180. if fmt == gd2.L1:
  181. aw = (w + 7) & ~7
  182. elif fmt == gd2.L2:
  183. aw = (w + 3) & ~3
  184. elif fmt == gd2.L4:
  185. aw = (w + 1) & ~1
  186. else:
  187. aw = w
  188. if aw != w:
  189. im = setwidth(im, aw)
  190. if hasattr(im, "imgdata"):
  191. imgdata = im.imgdata
  192. else:
  193. (_, imgdata) = gameduino2.convert.convert(im, dither, fmt = fmt)
  194. r = len(self.alldata)
  195. self.alldata += imgdata.tostring()
  196. return r
  197. def load_handle(self, name, images, fmt,
  198. dither = False,
  199. filter = gd2.NEAREST,
  200. scale = 1,
  201. rotating = False):
  202. if self.maxhandles <= self.handle:
  203. print "Error: too many bitmap handles used, limit is %d" % self.maxhandles
  204. sys.exit(1)
  205. (w, h) = images[0].size
  206. self.align(2)
  207. if name is not None:
  208. self.define("%s_HANDLE" % name, self.handle)
  209. name = self.prefix + name
  210. self.defines.append(("%s_WIDTH" % name, w))
  211. self.defines.append(("%s_HEIGHT" % name, h))
  212. self.defines.append(("%s_CELLS" % name, len(images)))
  213. self.bitmaps.append((name.lower(), w, h, w / 2, h / 2, len(self.alldata), fmt, self.handle))
  214. self.BitmapHandle(self.handle)
  215. self.BitmapSource(len(self.alldata))
  216. if not rotating:
  217. (vw, vh) = (scale * w, scale * h)
  218. vsz = 0
  219. else:
  220. vsz = int(scale * max(w, h))
  221. self.define("%s_SIZE" % name, vsz)
  222. (vw, vh) = (vsz, vsz)
  223. self.BitmapSize(filter, gd2.BORDER, gd2.BORDER, vw, vh)
  224. if self.device == 'GD3':
  225. self.BitmapSizeH(vw >> 9, vh >> 9)
  226. if name is not None:
  227. self.inits.append("static const shape_t %s_SHAPE = {%d, %d, %d, %d};" % (name, self.handle, w, h, vsz))
  228. # aw is aligned width
  229. # For L1, L2, L4 formats the width must be a whole number of bytes
  230. if fmt == gd2.L1:
  231. aw = (w + 7) & ~7
  232. elif fmt == gd2.L2:
  233. aw = (w + 3) & ~3
  234. elif fmt == gd2.L4:
  235. aw = (w + 1) & ~1
  236. else:
  237. aw = w
  238. bpl = {
  239. gd2.ARGB1555 : 2 * aw,
  240. gd2.L1 : aw / 8,
  241. gd2.L2 : aw / 4,
  242. gd2.L4 : aw / 2,
  243. gd2.L8 : aw,
  244. gd2.RGB332 : aw,
  245. gd2.ARGB2 : aw,
  246. gd2.ARGB4 : 2 * aw,
  247. gd2.RGB565 : 2 * aw,
  248. gd2.PALETTED : aw}[fmt]
  249. self.BitmapLayout(fmt, bpl, h)
  250. if self.device == 'GD3':
  251. self.BitmapLayoutH(bpl >> 10, h >> 9)
  252. for i,im in enumerate(images):
  253. if aw != w:
  254. im = setwidth(im, aw)
  255. if hasattr(im, "imgdata"):
  256. imgdata = im.imgdata
  257. else:
  258. (_, imgdata) = gameduino2.convert.convert(im, dither, fmt = fmt)
  259. """
  260. if self.previews:
  261. if not self.np:
  262. import numpy
  263. self.np = numpy
  264. preview(self.np, fmt, im.size, imgdata).save("previews/%s-%s-%02d.png" % (self.name, name, i))
  265. """
  266. self.alldata += imgdata.tostring()
  267. self.handle += 1
  268. def load_font(self, name, ims, widths, fmt, **args):
  269. trim0 = 0
  270. while ims[trim0] is None:
  271. trim0 += 1
  272. p0 = len(self.alldata)
  273. h = self.handle
  274. tims = ims[trim0:]
  275. self.load_handle(name, tims, fmt, **args)
  276. self.align(4)
  277. p1 = len(self.alldata)
  278. # Compute memory required by one char
  279. onechar = (p1 - p0) / len(tims)
  280. # print name, 'font requires', (p1 - p0), 'bytes'
  281. sz = ims[trim0].size
  282. self.BitmapSource(p0 - (onechar * trim0))
  283. widths = [max(0, w) for w in widths]
  284. dblock = array.array('B', widths).tostring() + struct.pack("<5i", fmt, 1, sz[0], sz[1], p0 - (onechar * trim0))
  285. self.alldata += dblock
  286. self.cmd_setfont(h, p1)
  287. def load_ttf(self, name, ttfname, size, format, topchar = 127):
  288. font = ImageFont.truetype(ttfname, size)
  289. rr = range(32, topchar + 1)
  290. sizes = {c:font.getsize(chr(c)) for c in rr}
  291. fw = max([w for (w, _) in sizes.values()])
  292. fh = max([h for (_, h) in sizes.values()])
  293. # Determine true pixel extents of all characters
  294. im = Image.new("L", (fw+16, fh+16))
  295. dr = ImageDraw.Draw(im)
  296. for i in rr:
  297. dr.text((8,8), chr(i), font=font, fill=255)
  298. alle = gd2.prep.extents(im)
  299. # render and crop the characters to the extents
  300. ims = [None] * 32
  301. for i in rr:
  302. im = Image.new("L", (fw+16, fh+16))
  303. dr = ImageDraw.Draw(im)
  304. dr.text((8, 8), chr(i), font=font, fill=255)
  305. ims.append(im.crop(alle))
  306. widths = [sizes.get(c, (0,0))[0] for c in range(128)]
  307. self.load_font(name, ims, widths, format)
  308. def load_tiles(self, name, file_name, scale = None, preview = False):
  309. world_map = gameduino2.tmxreader.TileMapParser().parse_decode(file_name)
  310. # print("loaded map:", world_map.map_file_name)
  311. x_pixels = world_map.pixel_width
  312. y_pixels = world_map.pixel_height
  313. # print("map size in pixels:", x_pixels, y_pixels)
  314. # print("tile size used:", world_map.tilewidth, world_map.tileheight)
  315. # print("tiles used:", world_map.width, world_map.height)
  316. # print("found '", len(world_map.layers), "' layers on this map")
  317. layers = [l for l in world_map.layers if hasattr(l, 'decoded_content')]
  318. w,h = (world_map.width, world_map.height)
  319. ts = world_map.tile_sets[0]
  320. tw = int(ts.tilewidth)
  321. th = int(ts.tileheight)
  322. if scale is not None:
  323. stw,sth = (int(tw * scale), int(th * scale))
  324. else:
  325. stw,sth = tw,th
  326. used = set()
  327. for layer in layers:
  328. used |= set(layer.decoded_content)
  329. # used = sorted(used)
  330. used = sorted(used - set([0]))
  331. def reindex(i):
  332. if i == 0:
  333. return None
  334. else:
  335. return used.index(i)
  336. def fetchtile(l, i, j):
  337. if (i < world_map.width) and (j < world_map.height):
  338. return reindex(l.decoded_content[i + (j * world_map.width)])
  339. else:
  340. return None
  341. eve = EVE()
  342. # print world_map.width * world_map.height * 4
  343. for j in range(0, world_map.height, 4):
  344. for i in range(0, world_map.width, 4):
  345. for layer in layers:
  346. for y in range(4):
  347. for x in range(4):
  348. t = fetchtile(layer, i + x, j + y)
  349. # if i < (480 / 16) and j < (272 / 16): print 16 * (i + x), 16 * (j + y), "tile", t
  350. if t is not None:
  351. eve.Vertex2ii(stw * x, sth * y, t / 128, t % 128)
  352. else:
  353. eve.Nop()
  354. # assert 0
  355. stride = ((w + 3) / 4)
  356. self.add(name, struct.pack("6H", w * stw, h * sth, stw * 4, sth * 4, stride, len(layers)) + eve.d)
  357. self.tile_files = world_map.tile_sets[0].images[0].source
  358. # print 'Size of tiles: %d (compressed %d)' % (len(eve.d), len(zlib.compress(eve.d)))
  359. # print 'Tile size', (tw, th)
  360. im = pma(Image.open(self.tile_files))
  361. def extract(i):
  362. if hasattr(ts, 'columns'):
  363. w = int(ts.columns)
  364. elif not hasattr(ts, 'spacing'):
  365. w = im.size[0] / tw
  366. else:
  367. w = (im.size[0] + ts.spacing) / (tw + ts.spacing)
  368. x = ts.margin + (tw + ts.spacing) * (i % w)
  369. y = ts.margin + (th + ts.spacing) * (i / w)
  370. r = im.crop((x + 0, y + 0, x + tw, y + th))
  371. if scale:
  372. r = r.resize((stw, sth), Image.ANTIALIAS)
  373. return r
  374. for i,g128 in enumerate(chunker(used, 128)):
  375. self.load_handle(None, [extract(t - 1) for t in g128], gd2.ARGB4, dither=0)
  376. if preview:
  377. pv = Image.new("RGB", (tw * w, th * h))
  378. layer = layers[0]
  379. for y in range(pv.size[1] / th):
  380. for x in range(pv.size[0] / tw):
  381. t = fetchtile(layer, x, y)
  382. pv.paste(extract(used[t] - 1), (16 * x, 16 * y))
  383. return pv
  384. def load_atlas(self, file_name, scale = None):
  385. tree = ET.parse(file_name)
  386. root = tree.getroot()
  387. if root.tag == 'TextureAtlas':
  388. imagepath = root.attrib['imagePath']
  389. im = Image.open(imagepath)
  390. fmt = gd2.ARGB4
  391. for child in root.iter('SubTexture'):
  392. a = child.attrib
  393. print a
  394. (x, y, width, height) = [int(a[n]) for n in ["x", "y", "width", "height"]]
  395. sub = im.crop((x, y, x + width, y + height))
  396. if scale is not None:
  397. width = int(width * scale)
  398. height = int(height * scale)
  399. sub = sub.resize((width, height), Image.ANTIALIAS)
  400. src = self.load_bitmap(sub, fmt)
  401. nm = a['name']
  402. nm = nm.replace('.png', '')
  403. lp = len(self.alldata)
  404. self.inits.append("#define atlas_%s __fromatlas(%s)" % (nm, ul(lp)))
  405. self.alldata += struct.pack("HHHHIB", width, height, width / 2, height / 2, src, fmt)
  406. sub.save("%s.png" % nm)
  407. """
  408. def dxt1(self, imagefile):
  409. import numpy
  410. im = Image.open(imagefile).resize((480,272), Image.ANTIALIAS)
  411. dxt = "%s.dxt" % imagefile
  412. if not os.access(dxt, os.R_OK):
  413. im.save("tmp.png")
  414. assert os.system("squishpng tmp.png %s" % dxt) == 0
  415. sz = (480 / 4, 272 / 4)
  416. def rgb(cs):
  417. r = (cs >> 11) << 3
  418. g = 0xff & ((cs >> 5) << 2)
  419. b = 0xff & (cs << 3)
  420. return (r,g,b)
  421. def rgbim(cs):
  422. return Image.merge("RGB", [Image.fromarray(c.astype(numpy.uint8).reshape(*sz)) for c in rgb(cs)])
  423. def morton1(x):
  424. v = x & 0x55555555
  425. v = (v | (v >> 1)) & 0x33333333
  426. v = (v | (v >> 2)) & 0x0F0F0F0F
  427. v = (v | (v >> 4)) & 0x00FF00FF
  428. v = (v | (v >> 8)) & 0x0000FFFF
  429. return v.astype(numpy.uint16)
  430. h = open(dxt)
  431. h.read(8)
  432. c0s = []
  433. c1s = []
  434. bits = []
  435. for i in range(sz[0] * sz[1]):
  436. tile = h.read(8)
  437. c0,c1,bit = struct.unpack("2HI", tile)
  438. b0 = bit & 0x55555555
  439. b1 = (bit >> 1) & 0x55555555
  440. is0 = ~b1 & ~b0
  441. is1 = ~b1 & b0
  442. is2 = b1 & ~b0
  443. is3 = b1 & b0
  444. if c0<=c1:
  445. if bit == 0xaaaaaaaa:
  446. # print c0<c1,hex(bit)
  447. r0,g0,b0 = rgb(c0)
  448. r1,g1,b1 = rgb(c1)
  449. r = (r0 + r1) / 2
  450. g = (g0 + g1) / 2
  451. b = (b0 + b1) / 2
  452. # r,g,b = (255,0,255)
  453. c0 = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)
  454. c1 = c0
  455. bit = 0
  456. else:
  457. if 0:
  458. for i in range(0, 32, 2):
  459. fld = (3 & (bit >> i))
  460. if 3 == fld:
  461. print c0, c1, hex(bit), i
  462. assert 0
  463. # Map as follows:
  464. # 0 -> 0
  465. # 1 -> 3
  466. # 2 -> 1
  467. bit = (is1 * 3) + (is2 * 1)
  468. assert is3 == 0
  469. else:
  470. # 0 -> 0
  471. # 1 -> 3
  472. # 2 -> 1
  473. # 3 -> 2
  474. bit = (is1 * 3) + (is2 * 1) + (is3 * 2)
  475. if 0:
  476. c0 = 63 << 5 # green
  477. c1 = 31 << 11 # red
  478. bit = 0x0f0f0f0f
  479. c0s.append(c0)
  480. c1s.append(c1)
  481. bits.append(bit)
  482. c0s = numpy.array(c0s, numpy.uint16)
  483. c1s = numpy.array(c1s, numpy.uint16)
  484. bits = numpy.array(bits, numpy.uint32)
  485. bits0 = morton1(bits)
  486. bits1 = morton1(bits >> 1)
  487. if 1:
  488. def im44(v):
  489. im = Image.new("1", (4,4))
  490. pix = im.load()
  491. for i in range(4):
  492. for j in range(4):
  493. if v & (1 << (4 * i + j)):
  494. pix[j,i] = 255
  495. return im
  496. ims = [im44(i) for i in range(65536)]
  497. b0im = Image.new("1", (480, 272))
  498. b1im = Image.new("1", (480, 272))
  499. xys = [(x,y) for y in range(0, 272, 4) for x in range(0, 480, 4)]
  500. for i,(x,y) in enumerate(xys):
  501. b0im.paste(ims[bits0[i]], (x, y))
  502. b1im.paste(ims[bits1[i]], (x, y))
  503. class MockImage:
  504. def __init__(self, s, size):
  505. self.imgdata = s
  506. self.size = size
  507. self.load_handle("BACKGROUND_COLOR", [MockImage(c0s, sz), MockImage(c1s, sz)], gd2.RGB565, scale = 4)
  508. self.load_handle("BACKGROUND_BITS", [b0im, b1im], gd2.L1)
  509. """
  510. def load_sample(self, name, filename):
  511. f = wave.open(filename, "rb")
  512. if f.getnchannels() != 1:
  513. print "Sorry - .wav file must be mono"
  514. sys.exit(1)
  515. if f.getsampwidth() != 2:
  516. print "Sorry - .wav file must be 16-bit"
  517. sys.exit(1)
  518. freq = f.getframerate()
  519. pcm16 = f.readframes(f.getnframes())
  520. (adpcm, _) = audioop.lin2adpcm(pcm16, f.getsampwidth(), (0,0))
  521. adpcm = adpcm[:len(adpcm) & ~7]
  522. da = array.array('B', [((ord(c) >> 4) | ((15 & ord(c)) << 4)) for c in adpcm])
  523. self.align(8)
  524. self.add(name, da.tostring())
  525. self.define(name + "_LENGTH", len(da))
  526. self.define(name + "_FREQ", freq)
  527. header = None
  528. header_intro = ""
  529. def make(self):
  530. if self.header is None:
  531. name = self.__class__.__name__.lower() + "_assets.h"
  532. else:
  533. name = self.header
  534. self.name = name
  535. self.addall()
  536. if len(self.alldata) > self.maxram:
  537. print "Error: The data (%d bytes) is larger the the %s RAM (%d)" % (len(self.alldata), self.device, self.maxram)
  538. sys.exit(1)
  539. self.defines.append((self.prefix + "ASSETS_END", ul(len(self.alldata))))
  540. self.cmd_inflate(0)
  541. calldata = zlib.compress(self.alldata, 9)
  542. print 'Assets report'
  543. print '-------------'
  544. print 'Header file: %s' % self.header
  545. print '%s RAM used: %d' % (self.device, len(self.alldata))
  546. if not self.asset_file:
  547. print 'Flash used: %d' % len(calldata)
  548. else:
  549. print 'Output file: %s' % self.asset_file
  550. print 'File size: %d' % len(calldata)
  551. commandblock = self.commands + calldata
  552. hh = open(name, "w")
  553. hh.write(self.header_intro)
  554. for (nm,v) in self.defines:
  555. print >>hh, "#define %s %s" % (nm, v)
  556. p = self.prefix
  557. if self.asset_file is None:
  558. print >>hh, "static const PROGMEM uint8_t %s__assets[%d] = {" % (p, len(commandblock))
  559. print >>hh, textwrap.fill(", ".join(["%d" % ord(c) for c in commandblock]))
  560. print >>hh, "};"
  561. print >>hh, "#define %sLOAD_ASSETS() (GD.copy(%s__assets, sizeof(%s__assets)), GD.loadptr = %sASSETS_END)" % (p, p, p, p)
  562. else:
  563. open(self.asset_file, "wb").write(commandblock)
  564. print >>hh, '#define %sLOAD_ASSETS() (GD.safeload("%s"), GD.loadptr = %sASSETS_END)' % (p, self.asset_file, p)
  565. print >>hh
  566. for i in self.inits:
  567. print >>hh, i
  568. self.dump_bitmaps(hh)
  569. self.extras(hh)
  570. def dump_bitmaps(self, hh):
  571. hh.write("struct {\n")
  572. hh.write("".join([" Bitmap %s;\n" % bm[0] for bm in self.bitmaps]))
  573. hh.write("} bitmaps = {\n")
  574. fmt = " /* %16s */ {{%3d, %3d}, {%3d, %3d}, %#8xUL, %2d, %2d}"
  575. hh.write(",\n".join([fmt % bm for bm in self.bitmaps]))
  576. hh.write("\n};\n")
  577. def addall(self):
  578. pass
  579. def extras(self, hh):
  580. pass
  581. class ForthAssetBin(AssetBin):
  582. def make(self):
  583. if self.header is None:
  584. name = self.__class__.__name__.lower() + "_assets.fs"
  585. else:
  586. name = self.header
  587. self.name = name
  588. self.addall()
  589. if len(self.alldata) > self.maxram:
  590. print "Error: The data (%d bytes) is larger the the GD2 RAM" % len(self.alldata)
  591. sys.exit(1)
  592. self.defines.append((self.prefix + "ASSETS_END", ul(len(self.alldata))))
  593. self.cmd_inflate(0)
  594. calldata = zlib.compress(self.alldata)
  595. print 'Assets report'
  596. print '-------------'
  597. print 'Header file: %s' % self.header
  598. print 'GD2 RAM used: %d' % len(self.alldata)
  599. if not self.asset_file:
  600. print 'Flash used: %d' % len(calldata)
  601. else:
  602. print 'Output file: %s' % self.asset_file
  603. print 'File size: %d' % len(calldata)
  604. commandblock = self.commands + calldata
  605. commandblock += chr(0) * ((-len(commandblock)) & 3)
  606. commandblock32 = array.array('I', commandblock)
  607. hh = open(name, "w")
  608. print >>hh, "base @"
  609. print >>hh, "hex"
  610. if self.asset_file is None:
  611. print >>hh, textwrap.fill(" ".join(["%08x GD.c" % c for c in commandblock32]))
  612. else:
  613. open(self.asset_file, "wb").write(commandblock)
  614. print >>hh, "decimal"
  615. for (nm,v) in self.defines:
  616. print >>hh, "%-8s constant %s" % (str(v).replace('UL', ''), nm)
  617. print >>hh, "base !"
  618. self.extras(hh)