# gd2-asset usage: gd2asset gd3asset -3 target GD3 (FT810 series) - set by gd3asset -d dither all pixel conversions -f output asset file (default is header file) -o output header file If no output header file is given, then "default_assets.h" is used Each asset is a filename, optionally followed by some var=val assignments. For example: pic1.png image, format ARGB4 pic2.jpg,format=L8 image, format L8 serif.ttf,size=16 font, 16 pixels high Options for the file types: jpg,png,bmp,gif: format L1 L2 L4 L8 RGB332 ARGB2 ARGB4 RGB565 ARGB1555. Default ARGB4 ttf,otf size height in pixels. Default 12 format L1 L2 L4 L8 RGB332 ARGB2 ARGB4 RGB565 ARGB1555. Default ARGB4 topchar maximum ASCII code encoded. Default 127 wav (no options) The assets are compiled into flash, or if the "-f" option is given into a file. In this case the file should be copied to the microSD card. In either case, calling LOAD_ASSETS() from the program loads all assets. To test run `go`, it should produce: Assets report ------------- Header file: default_assets.h GD2 RAM used: 115104 Output file: xxx File size: 29664 To install do: python setup.py sdist twine upload dist/*