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@@ -1,15 +1,30 @@
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-#define LOAD_ASSETS() GD.safeload("xxx");
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#define FELIX_HANDLE 0
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#define FELIX_WIDTH 320
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#define FELIX_HEIGHT 200
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-#define FELIX_CELLS 2
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+#define FELIX_CELLS 1
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#define HOBBY_OF_NIGHT_HANDLE 1
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#define HOBBY_OF_NIGHT_WIDTH 10
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#define HOBBY_OF_NIGHT_HEIGHT 16
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#define HOBBY_OF_NIGHT_CELLS 96
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-#define 0 23832UL
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+#define 0 71832UL
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#define 0_LENGTH 3272
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#define 0_FREQ 8000
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-#define ASSETS_END 27104UL
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+#define AUREK_BESH_HANDLE 2
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+#define AUREK_BESH_WIDTH 21
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+#define AUREK_BESH_HEIGHT 15
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+#define AUREK_BESH_CELLS 96
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+#define ASSETS_END 91092UL
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+#define LOAD_ASSETS() (GD.safeload("xxx"), GD.loadptr = ASSETS_END)
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+
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static const shape_t FELIX_SHAPE = {0, 320, 200, 0};
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static const shape_t HOBBY_OF_NIGHT_SHAPE = {1, 10, 16, 0};
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+static const shape_t AUREK_BESH_SHAPE = {2, 21, 15, 0};
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+struct {
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+ Bitmap felix;
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+ Bitmap hobby_of_night;
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+ Bitmap aurek_besh;
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+} bitmaps = {
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+ /* felix */ {{320, 200}, {160, 100}, 0x0UL, 4, 0},
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+ /* hobby_of_night */ {{ 10, 16}, { 5, 8}, 0xfa00UL, 2, 1},
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+ /* aurek_besh */ {{ 21, 15}, { 10, 7}, 0x12560UL, 2, 2}
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+};
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