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@@ -1,33 +1,33 @@
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// This file was generated with the command-line:
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-// /usr/local/bin/gd3asset -f xxx testdata/felix.png,format=L2 testdata/Hobby-of-night.ttf testdata/0.wav Aurek-Besh.ttf
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+// /usr/local/bin/gd2asset -f xxx testdata/felix.png,format=RGB332 testdata/Hobby-of-night.ttf testdata/0.wav Aurek-Besh.ttf
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#define FELIX_HANDLE 0
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#define FELIX_WIDTH 320
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#define FELIX_HEIGHT 200
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#define FELIX_CELLS 1
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#define HOBBY_OF_NIGHT_HANDLE 1
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-#define HOBBY_OF_NIGHT_WIDTH 10
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-#define HOBBY_OF_NIGHT_HEIGHT 16
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+#define HOBBY_OF_NIGHT_WIDTH 11
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+#define HOBBY_OF_NIGHT_HEIGHT 14
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#define HOBBY_OF_NIGHT_CELLS 96
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-#define 0 23832UL
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+#define 0 72216UL
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#define 0_LENGTH 3272
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#define 0_FREQ 8000
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#define AUREK_BESH_HANDLE 2
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#define AUREK_BESH_WIDTH 21
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#define AUREK_BESH_HEIGHT 15
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#define AUREK_BESH_CELLS 96
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-#define ASSETS_END 43092UL
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+#define ASSETS_END 91476UL
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#define LOAD_ASSETS() (GD.safeload("xxx"), GD.loadptr = ASSETS_END)
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static const shape_t FELIX_SHAPE = {0, 320, 200, 0};
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-static const shape_t HOBBY_OF_NIGHT_SHAPE = {1, 10, 16, 0};
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+static const shape_t HOBBY_OF_NIGHT_SHAPE = {1, 11, 14, 0};
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static const shape_t AUREK_BESH_SHAPE = {2, 21, 15, 0};
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struct {
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Bitmap felix;
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Bitmap hobby_of_night;
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Bitmap aurek_besh;
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} bitmaps = {
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- /* felix */ {{320, 200}, {160, 100}, 0x0UL, 17, 0},
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- /* hobby_of_night */ {{ 10, 16}, { 5, 8}, 0x3e80UL, 2, 1},
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- /* aurek_besh */ {{ 21, 15}, { 10, 7}, 0x69e0UL, 2, 2}
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+ /* felix */ {{320, 200}, {160, 100}, 0x0UL, 4, 0},
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+ /* hobby_of_night */ {{ 11, 14}, { 5, 7}, 0xfa00UL, 2, 1},
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+ /* aurek_besh */ {{ 21, 15}, { 10, 7}, 0x126e0UL, 2, 2}
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};
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