tiledemo_assets.h 232 B

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  1. #define LOAD_ASSETS() GD.safeload("tiledemo.gd2");
  2. #define MAP 0UL
  3. #define RUN_HANDLE 1
  4. #define RUN_WIDTH 113
  5. #define RUN_HEIGHT 96
  6. #define RUN_CELLS 10
  7. #define ASSETS_END 547468UL
  8. static const shape_t RUN_SHAPE = {1, 113, 96, 0};