tiled_assets.h 223 B

1234567
  1. #define LOAD_ASSETS() GD.safeload("tiled.gd2");
  2. #define METAL_HANDLE 0
  3. #define METAL_WIDTH 256
  4. #define METAL_HEIGHT 256
  5. #define METAL_CELLS 1
  6. #define ASSETS_END 65536UL
  7. static const shape_t METAL_SHAPE = {0, 256, 256, 0};