slotgag_assets.h 418 B

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  1. #define LOAD_ASSETS() GD.safeload("slotgag.gd2");
  2. #define BACKGROUND_HANDLE 0
  3. #define BACKGROUND_WIDTH 256
  4. #define BACKGROUND_HEIGHT 256
  5. #define BACKGROUND_CELLS 1
  6. #define GAMEDUINO_HANDLE 1
  7. #define GAMEDUINO_WIDTH 395
  8. #define GAMEDUINO_HEIGHT 113
  9. #define GAMEDUINO_CELLS 1
  10. #define ASSETS_END 220342UL
  11. static const shape_t BACKGROUND_SHAPE = {0, 256, 256, 0};
  12. static const shape_t GAMEDUINO_SHAPE = {1, 395, 113, 0};