nightstrike_0_assets.h 2.2 KB

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  1. #define LOAD_ASSETS() GD.safeload("night0.gd2");
  2. #define BACKGROUND_COLOR_HANDLE 0
  3. #define BACKGROUND_COLOR_WIDTH 120
  4. #define BACKGROUND_COLOR_HEIGHT 68
  5. #define BACKGROUND_COLOR_CELLS 2
  6. #define BACKGROUND_BITS_HANDLE 1
  7. #define BACKGROUND_BITS_WIDTH 480
  8. #define BACKGROUND_BITS_HEIGHT 272
  9. #define BACKGROUND_BITS_CELLS 2
  10. #define DEFENSOR_FRONT_HANDLE 2
  11. #define DEFENSOR_FRONT_WIDTH 104
  12. #define DEFENSOR_FRONT_HEIGHT 64
  13. #define DEFENSOR_FRONT_CELLS 2
  14. #define DEFENSOR_TURRET_HANDLE 3
  15. #define DEFENSOR_TURRET_WIDTH 38
  16. #define DEFENSOR_TURRET_HEIGHT 50
  17. #define DEFENSOR_TURRET_CELLS 1
  18. #define DEFENSOR_TURRET_SIZE 50
  19. #define MISSILE_A_HANDLE 4
  20. #define MISSILE_A_WIDTH 17
  21. #define MISSILE_A_HEIGHT 51
  22. #define MISSILE_A_CELLS 1
  23. #define MISSILE_A_SIZE 51
  24. #define MISSILE_C_HANDLE 5
  25. #define MISSILE_C_WIDTH 19
  26. #define MISSILE_C_HEIGHT 35
  27. #define MISSILE_C_CELLS 1
  28. #define MISSILE_C_SIZE 35
  29. #define HELI_HANDLE 6
  30. #define HELI_WIDTH 100
  31. #define HELI_HEIGHT 62
  32. #define HELI_CELLS 2
  33. #define COPTER_FALL_HANDLE 7
  34. #define COPTER_FALL_WIDTH 45
  35. #define COPTER_FALL_HEIGHT 37
  36. #define COPTER_FALL_CELLS 4
  37. #define FIRE_HANDLE 8
  38. #define FIRE_WIDTH 26
  39. #define FIRE_HEIGHT 30
  40. #define FIRE_CELLS 17
  41. #define EXPLODE_BIG_HANDLE 9
  42. #define EXPLODE_BIG_WIDTH 100
  43. #define EXPLODE_BIG_HEIGHT 70
  44. #define EXPLODE_BIG_CELLS 10
  45. #define EXPLODE_BIG_SIZE 100
  46. #define SOLDIER_RUN_HANDLE 10
  47. #define SOLDIER_RUN_WIDTH 34
  48. #define SOLDIER_RUN_HEIGHT 40
  49. #define SOLDIER_RUN_CELLS 8
  50. #define INFOFONT_HANDLE 11
  51. #define INFOFONT_WIDTH 12
  52. #define INFOFONT_HEIGHT 19
  53. #define INFOFONT_CELLS 96
  54. #define ASSETS_END 233032UL
  55. static const shape_t BACKGROUND_COLOR_SHAPE = {0, 120, 68, 0};
  56. static const shape_t BACKGROUND_BITS_SHAPE = {1, 480, 272, 0};
  57. static const shape_t DEFENSOR_FRONT_SHAPE = {2, 104, 64, 0};
  58. static const shape_t DEFENSOR_TURRET_SHAPE = {3, 38, 50, 50};
  59. static const shape_t MISSILE_A_SHAPE = {4, 17, 51, 51};
  60. static const shape_t MISSILE_C_SHAPE = {5, 19, 35, 35};
  61. static const shape_t HELI_SHAPE = {6, 100, 62, 0};
  62. static const shape_t COPTER_FALL_SHAPE = {7, 45, 37, 0};
  63. static const shape_t FIRE_SHAPE = {8, 26, 30, 0};
  64. static const shape_t EXPLODE_BIG_SHAPE = {9, 100, 70, 100};
  65. static const shape_t SOLDIER_RUN_SHAPE = {10, 34, 40, 0};
  66. static const shape_t INFOFONT_SHAPE = {11, 12, 19, 0};