reflection_assets.h 404 B

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  1. #define LOAD_ASSETS() GD.safeload("reflec~1.gd2");
  2. #define GAMEDUINO_HANDLE 0
  3. #define GAMEDUINO_WIDTH 395
  4. #define GAMEDUINO_HEIGHT 113
  5. #define GAMEDUINO_CELLS 1
  6. #define GRADIENT_HANDLE 1
  7. #define GRADIENT_WIDTH 1
  8. #define GRADIENT_HEIGHT 128
  9. #define GRADIENT_CELLS 1
  10. #define ASSETS_END 89398UL
  11. static const shape_t GAMEDUINO_SHAPE = {0, 395, 113, 0};
  12. static const shape_t GRADIENT_SHAPE = {1, 1, 128, 0};