logo_assets.h 680 B

12345678910111213141516171819202122
  1. #define LOAD_ASSETS() GD.safeload("logo.gd2");
  2. #define GAMEDUINO_HANDLE 0
  3. #define GAMEDUINO_WIDTH 395
  4. #define GAMEDUINO_HEIGHT 113
  5. #define GAMEDUINO_CELLS 1
  6. #define OSHW_HANDLE 1
  7. #define OSHW_WIDTH 46
  8. #define OSHW_HEIGHT 50
  9. #define OSHW_CELLS 1
  10. #define TWO_HANDLE 2
  11. #define TWO_WIDTH 128
  12. #define TWO_HEIGHT 143
  13. #define TWO_CELLS 2
  14. #define PERSONAL_HANDLE 3
  15. #define PERSONAL_WIDTH 480
  16. #define PERSONAL_HEIGHT 272
  17. #define PERSONAL_CELLS 1
  18. #define ASSETS_END 175154UL
  19. static const shape_t GAMEDUINO_SHAPE = {0, 395, 113, 0};
  20. static const shape_t OSHW_SHAPE = {1, 46, 50, 0};
  21. static const shape_t TWO_SHAPE = {2, 128, 143, 0};
  22. static const shape_t PERSONAL_SHAPE = {3, 480, 272, 0};