examples_assets.h 836 B

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  1. #define LOAD_ASSETS() GD.safeload("examples.gd2");
  2. #define VIGNETTE_HANDLE 0
  3. #define VIGNETTE_WIDTH 128
  4. #define VIGNETTE_HEIGHT 128
  5. #define VIGNETTE_CELLS 1
  6. #define CARDS_HANDLE 1
  7. #define CARDS_WIDTH 40
  8. #define CARDS_HEIGHT 60
  9. #define CARDS_CELLS 53
  10. #define SPRITES_HANDLE 2
  11. #define SPRITES_WIDTH 16
  12. #define SPRITES_HEIGHT 16
  13. #define SPRITES_CELLS 100
  14. #define SPECTRUM_HANDLE 3
  15. #define SPECTRUM_WIDTH 512
  16. #define SPECTRUM_HEIGHT 1
  17. #define SPECTRUM_CELLS 1
  18. #define ABE_HANDLE 4
  19. #define ABE_WIDTH 220
  20. #define ABE_HEIGHT 272
  21. #define ABE_CELLS 2
  22. #define ASSETS_END 211040UL
  23. static const shape_t VIGNETTE_SHAPE = {0, 128, 128, 0};
  24. static const shape_t CARDS_SHAPE = {1, 40, 60, 0};
  25. static const shape_t SPRITES_SHAPE = {2, 16, 16, 0};
  26. static const shape_t SPECTRUM_SHAPE = {3, 512, 1, 0};
  27. static const shape_t ABE_SHAPE = {4, 220, 272, 0};