examples2_assets.h 598 B

1234567891011121314151617
  1. #define EX2_LOAD_ASSETS() GD.safeload("examples2.gd2");
  2. #define EX2_GAMEDUINO_HANDLE 0
  3. #define EX2_GAMEDUINO_WIDTH 395
  4. #define EX2_GAMEDUINO_HEIGHT 113
  5. #define EX2_GAMEDUINO_CELLS 1
  6. #define EX2_WALK_HANDLE 1
  7. #define EX2_WALK_WIDTH 32
  8. #define EX2_WALK_HEIGHT 32
  9. #define EX2_WALK_CELLS 8
  10. #define EX2_STRIPE_HANDLE 2
  11. #define EX2_STRIPE_WIDTH 8
  12. #define EX2_STRIPE_HEIGHT 8
  13. #define EX2_STRIPE_CELLS 1
  14. #define EX2_ASSETS_END 105782UL
  15. static const shape_t EX2_GAMEDUINO_SHAPE = {0, 395, 113, 0};
  16. static const shape_t EX2_WALK_SHAPE = {1, 32, 32, 0};
  17. static const shape_t EX2_STRIPE_SHAPE = {2, 8, 8, 0};