formats.ino 545 B

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  1. #include <EEPROM.h>
  2. #include <SPI.h>
  3. #include <GD2.h>
  4. #include "formats_assets.h" //' A{
  5. void setup()
  6. {
  7. Serial.begin(1000000); // JCB
  8. GD.begin();
  9. LOAD_ASSETS();
  10. }
  11. void loop()
  12. {
  13. GD.ClearColorRGB(0x000050);
  14. GD.Clear();
  15. GD.Begin(BITMAPS);
  16. GD.Vertex2ii(10, 10, PHOTO_RGB565_HANDLE);
  17. GD.Vertex2ii(10, 60, PHOTO_ARGB1555_HANDLE);
  18. GD.Vertex2ii(10, 110, PHOTO_ARGB4_HANDLE);
  19. GD.Vertex2ii(10, 160, PHOTO_RGB332_HANDLE);
  20. GD.Vertex2ii(10, 210, PHOTO_ARGB2_HANDLE);
  21. GD.Vertex2ii(240, 10, PHOTO_L1_HANDLE);
  22. GD.swap();
  23. } //' }A