#define LOAD_ASSETS() GD.safeload("tiledemo.gd2"); #define MAP 0UL #define RUN_HANDLE 1 #define RUN_WIDTH 113 #define RUN_HEIGHT 96 #define RUN_CELLS 10 #define ASSETS_END 547468UL static const shape_t RUN_SHAPE = {1, 113, 96, 0};