static const uint8_t GD3_43__init[128] = { 255, 255, 1, 1, 26, 255, 255, 255, 12, 32, 48, 0, 4, 0, 0, 0, 0, 135, 147, 3, 26, 255, 255, 255, 80, 33, 48, 0, 24, 0, 0, 0, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 34, 255, 255, 255, 88, 32, 48, 0, 120, 156, 99, 100, 96, 96, 216, 198, 200, 192, 0, 68, 12, 204, 12, 16, 26, 132, 217, 128, 24, 0, 17, 207, 0, 197, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255 }; static const uint8_t GD3_7__init[128] = { 255, 255, 1, 1, 26, 255, 255, 255, 12, 32, 48, 0, 4, 0, 0, 0, 0, 39, 134, 3, 26, 255, 255, 255, 80, 33, 48, 0, 24, 0, 0, 0, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 46, 34, 255, 255, 255, 44, 32, 48, 0, 120, 156, 59, 201, 204, 192, 16, 193, 192, 192, 160, 0, 164, 65, 192, 0, 136, 89, 152, 128, 124, 32, 253, 128, 17, 34, 6, 149, 98, 0, 113, 183, 49, 66, 104, 100, 49, 160, 114, 6, 0, 164, 38, 3, 65, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255 }; static const uint8_t GD3_VGA__init[128] = { 255, 255, 1, 2, 26, 255, 255, 255, 12, 32, 48, 0, 4, 0, 0, 0, 64, 210, 223, 3, 26, 255, 255, 255, 148, 32, 48, 0, 4, 0, 0, 0, 16, 0, 0, 0, 7, 0, 0, 38, 0, 0, 0, 0, 1, 255, 255, 255, 0, 255, 255, 255, 34, 255, 255, 255, 44, 32, 48, 0, 120, 156, 115, 96, 101, 96, 208, 96, 100, 96, 96, 96, 97, 0, 131, 14, 32, 86, 99, 102, 96, 80, 6, 113, 152, 33, 98, 108, 12, 8, 160, 2, 84, 203, 200, 128, 10, 64, 124, 0, 81, 19, 1, 119, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255 }; #define FREQUENCY_OFFSET 16 #define CALIBRATION_OFFSET 32