#define EX2_LOAD_ASSETS() GD.safeload("examples2.gd2"); #define EX2_GAMEDUINO_HANDLE 0 #define EX2_GAMEDUINO_WIDTH 395 #define EX2_GAMEDUINO_HEIGHT 113 #define EX2_GAMEDUINO_CELLS 1 #define EX2_WALK_HANDLE 1 #define EX2_WALK_WIDTH 32 #define EX2_WALK_HEIGHT 32 #define EX2_WALK_CELLS 8 #define EX2_STRIPE_HANDLE 2 #define EX2_STRIPE_WIDTH 8 #define EX2_STRIPE_HEIGHT 8 #define EX2_STRIPE_CELLS 1 #define EX2_ASSETS_END 105782UL static const shape_t EX2_GAMEDUINO_SHAPE = {0, 395, 113, 0}; static const shape_t EX2_WALK_SHAPE = {1, 32, 32, 0}; static const shape_t EX2_STRIPE_SHAPE = {2, 8, 8, 0};