#include #include #include Bitmap hello; Bitmap world; void setup() { GD.begin(); hello.fromtext(31, "hello"); world.fromtext(31, "world"); } int angle = DEGREES(0); void loop() { GD.Clear(); int x = GD.w / 2; int y = GD.h / 2; GD.ColorRGB(0x008080); hello.draw(x, y, angle); GD.ColorRGB(0xffa500); world.draw(x, y, -angle); angle += DEGREES(1); GD.swap(); }