#include #include #include static int a[256]; //' A{ #include "walk_assets.h" //' load{ void setup() { Serial.begin(1000000); // JCB GD.begin(~GD_STORAGE); LOAD_ASSETS(); //' }load for (int i = 0; i < 256; i++) a[i] = GD.random(512); } void loop() { GD.ClearColorRGB(0x000050); GD.Clear(); GD.Begin(BITMAPS); for (int i = 0; i < 256; i++) { GD.ColorRGB(i, i, i); GD.Vertex2ii(a[i], i, WALK_HANDLE, (a[i] >> 2) & 7); a[i] = (a[i] + 1) & 511; } GD.swap(); } //' }A