#define LOAD_ASSETS() GD.safeload("night2.gd2"); #define BACKGROUND_COLOR_HANDLE 0 #define BACKGROUND_COLOR_WIDTH 120 #define BACKGROUND_COLOR_HEIGHT 68 #define BACKGROUND_COLOR_CELLS 2 #define BACKGROUND_BITS_HANDLE 1 #define BACKGROUND_BITS_WIDTH 480 #define BACKGROUND_BITS_HEIGHT 272 #define BACKGROUND_BITS_CELLS 2 #define DEFENSOR_FRONT_HANDLE 2 #define DEFENSOR_FRONT_WIDTH 104 #define DEFENSOR_FRONT_HEIGHT 64 #define DEFENSOR_FRONT_CELLS 2 #define DEFENSOR_TURRET_HANDLE 3 #define DEFENSOR_TURRET_WIDTH 38 #define DEFENSOR_TURRET_HEIGHT 50 #define DEFENSOR_TURRET_CELLS 1 #define DEFENSOR_TURRET_SIZE 50 #define MISSILE_A_HANDLE 4 #define MISSILE_A_WIDTH 17 #define MISSILE_A_HEIGHT 51 #define MISSILE_A_CELLS 1 #define MISSILE_A_SIZE 51 #define MISSILE_C_HANDLE 5 #define MISSILE_C_WIDTH 19 #define MISSILE_C_HEIGHT 35 #define MISSILE_C_CELLS 1 #define MISSILE_C_SIZE 35 #define HELI_HANDLE 6 #define HELI_WIDTH 100 #define HELI_HEIGHT 62 #define HELI_CELLS 2 #define COPTER_FALL_HANDLE 7 #define COPTER_FALL_WIDTH 45 #define COPTER_FALL_HEIGHT 37 #define COPTER_FALL_CELLS 4 #define FIRE_HANDLE 8 #define FIRE_WIDTH 26 #define FIRE_HEIGHT 30 #define FIRE_CELLS 17 #define EXPLODE_BIG_HANDLE 9 #define EXPLODE_BIG_WIDTH 100 #define EXPLODE_BIG_HEIGHT 70 #define EXPLODE_BIG_CELLS 10 #define EXPLODE_BIG_SIZE 100 #define SOLDIER_RUN_HANDLE 10 #define SOLDIER_RUN_WIDTH 34 #define SOLDIER_RUN_HEIGHT 40 #define SOLDIER_RUN_CELLS 8 #define INFOFONT_HANDLE 11 #define INFOFONT_WIDTH 12 #define INFOFONT_HEIGHT 19 #define INFOFONT_CELLS 96 #define ASSETS_END 233032UL static const shape_t BACKGROUND_COLOR_SHAPE = {0, 120, 68, 0}; static const shape_t BACKGROUND_BITS_SHAPE = {1, 480, 272, 0}; static const shape_t DEFENSOR_FRONT_SHAPE = {2, 104, 64, 0}; static const shape_t DEFENSOR_TURRET_SHAPE = {3, 38, 50, 50}; static const shape_t MISSILE_A_SHAPE = {4, 17, 51, 51}; static const shape_t MISSILE_C_SHAPE = {5, 19, 35, 35}; static const shape_t HELI_SHAPE = {6, 100, 62, 0}; static const shape_t COPTER_FALL_SHAPE = {7, 45, 37, 0}; static const shape_t FIRE_SHAPE = {8, 26, 30, 0}; static const shape_t EXPLODE_BIG_SHAPE = {9, 100, 70, 100}; static const shape_t SOLDIER_RUN_SHAPE = {10, 34, 40, 0}; static const shape_t INFOFONT_SHAPE = {11, 12, 19, 0};