#define LOAD_ASSETS() GD.safeload("logo.gd2"); #define GAMEDUINO_HANDLE 0 #define GAMEDUINO_WIDTH 395 #define GAMEDUINO_HEIGHT 113 #define GAMEDUINO_CELLS 1 #define OSHW_HANDLE 1 #define OSHW_WIDTH 46 #define OSHW_HEIGHT 50 #define OSHW_CELLS 1 #define TWO_HANDLE 2 #define TWO_WIDTH 128 #define TWO_HEIGHT 143 #define TWO_CELLS 2 #define PERSONAL_HANDLE 3 #define PERSONAL_WIDTH 480 #define PERSONAL_HEIGHT 272 #define PERSONAL_CELLS 1 #define ASSETS_END 175154UL static const shape_t GAMEDUINO_SHAPE = {0, 395, 113, 0}; static const shape_t OSHW_SHAPE = {1, 46, 50, 0}; static const shape_t TWO_SHAPE = {2, 128, 143, 0}; static const shape_t PERSONAL_SHAPE = {3, 480, 272, 0};