#define LOAD_ASSETS() GD.safeload("examples.gd2"); #define VIGNETTE_HANDLE 0 #define VIGNETTE_WIDTH 128 #define VIGNETTE_HEIGHT 128 #define VIGNETTE_CELLS 1 #define CARDS_HANDLE 1 #define CARDS_WIDTH 40 #define CARDS_HEIGHT 60 #define CARDS_CELLS 53 #define SPRITES_HANDLE 2 #define SPRITES_WIDTH 16 #define SPRITES_HEIGHT 16 #define SPRITES_CELLS 100 #define SPECTRUM_HANDLE 3 #define SPECTRUM_WIDTH 512 #define SPECTRUM_HEIGHT 1 #define SPECTRUM_CELLS 1 #define ABE_HANDLE 4 #define ABE_WIDTH 220 #define ABE_HEIGHT 272 #define ABE_CELLS 2 #define ASSETS_END 211040UL static const shape_t VIGNETTE_SHAPE = {0, 128, 128, 0}; static const shape_t CARDS_SHAPE = {1, 40, 60, 0}; static const shape_t SPRITES_SHAPE = {2, 16, 16, 0}; static const shape_t SPECTRUM_SHAPE = {3, 512, 1, 0}; static const shape_t ABE_SHAPE = {4, 220, 272, 0};