#include #include #include #include "formats_assets.h" //' A{ void setup() { Serial.begin(1000000); // JCB GD.begin(); LOAD_ASSETS(); } void loop() { GD.ClearColorRGB(0x000050); GD.Clear(); GD.Begin(BITMAPS); GD.Vertex2ii(10, 10, PHOTO_RGB565_HANDLE); GD.Vertex2ii(10, 60, PHOTO_ARGB1555_HANDLE); GD.Vertex2ii(10, 110, PHOTO_ARGB4_HANDLE); GD.Vertex2ii(10, 160, PHOTO_RGB332_HANDLE); GD.Vertex2ii(10, 210, PHOTO_ARGB2_HANDLE); GD.Vertex2ii(240, 10, PHOTO_L1_HANDLE); GD.swap(); } //' }A