@@ -4,6 +4,7 @@
#include "kenney_assets.h"
+#undef PLAYER1_SIZE
#define PLAYER1_SIZE (PLAYER1_HEIGHT + 8)
#define HEART_SZ (HEART_HEIGHT + 14)
@@ -50,7 +51,7 @@ class Trail {
}
};
-struct {
+struct state_t {
xy p[3];
Trail trail[3];
xy hearts[20];
@@ -4,7 +4,7 @@
Dirsearch ds;
-char *pickfile(char *ext)
+char *pickfile(const char *ext)
{
GD.Clear();
ds.begin();