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- #include <SPI.h>
- #include <GD.h>
- #include "r.h"
- void setup()
- {
- int i;
- GD.begin();
- GD.ascii();
- GD.putstr(0, 0,"Sprite rotation");
- GD.copy(RAM_SPRIMG, r_img, sizeof(r_img));
- GD.copy(RAM_SPRPAL, r_pal, sizeof(r_pal));
- for (i = 0; i < 8; i++) {
- char msg[] = "ROT=.";
- byte y = 3 + 4 * i;
- msg[4] = '0' + i;
- GD.putstr(18, y, msg);
- GD.sprite(i, 200, 8 * y, 0, 0, i);
- }
- }
- void loop()
- {
- }
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