Browse Source

sound: Add a new stop_play() method

At present there is no positive indication that U-Boot has finished
sending sound data. This means that it is not possible to power down an
audio codec, for example. Add a new method that is called once all sound
data has been sent.

Add a new method for this, called when the sound_play() call is done.

Signed-off-by: Simon Glass <sjg@chromium.org>
Simon Glass 4 years ago
parent
commit
3062cd17af
5 changed files with 51 additions and 1 deletions
  1. 7 0
      arch/sandbox/include/asm/test.h
  2. 20 1
      drivers/sound/sandbox.c
  3. 11 0
      drivers/sound/sound-uclass.c
  4. 12 0
      include/sound.h
  5. 1 0
      test/dm/sound.c

+ 7 - 0
arch/sandbox/include/asm/test.h

@@ -165,6 +165,13 @@ int sandbox_get_i2s_sum(struct udevice *dev);
  */
 int sandbox_get_setup_called(struct udevice *dev);
 
+/**
+ * sandbox_get_sound_active() - Returns whether sound play is in progress
+ *
+ * @return true if active, false if not
+ */
+int sandbox_get_sound_active(struct udevice *dev);
+
 /**
  * sandbox_get_sound_sum() - Read back the sum of the sound data so far
  *

+ 20 - 1
drivers/sound/sandbox.c

@@ -26,7 +26,8 @@ struct sandbox_i2s_priv {
 };
 
 struct sandbox_sound_priv {
-	int setup_called;
+	int setup_called;	/* Incremented when setup() method is called */
+	bool active;		/* TX data is being sent */
 	int sum;		/* Use to sum the provided audio data */
 	bool allow_beep;	/* true to allow the start_beep() interface */
 	int frequency_hz;	/* Beep frequency if active, else 0 */
@@ -59,6 +60,13 @@ int sandbox_get_setup_called(struct udevice *dev)
 	return priv->setup_called;
 }
 
+int sandbox_get_sound_active(struct udevice *dev)
+{
+	struct sandbox_sound_priv *priv = dev_get_priv(dev);
+
+	return priv->active;
+}
+
 int sandbox_get_sound_sum(struct udevice *dev)
 {
 	struct sandbox_sound_priv *priv = dev_get_priv(dev);
@@ -163,6 +171,16 @@ static int sandbox_sound_play(struct udevice *dev, void *data, uint data_size)
 	return i2s_tx_data(uc_priv->i2s, data, data_size);
 }
 
+static int sandbox_sound_stop_play(struct udevice *dev)
+{
+	struct sandbox_sound_priv *priv = dev_get_priv(dev);
+
+	sandbox_sdl_sound_stop();
+	priv->active = false;
+
+	return 0;
+}
+
 int sandbox_sound_start_beep(struct udevice *dev, int frequency_hz)
 {
 	struct sandbox_sound_priv *priv = dev_get_priv(dev);
@@ -228,6 +246,7 @@ U_BOOT_DRIVER(sandbox_i2s) = {
 static const struct sound_ops sandbox_sound_ops = {
 	.setup		= sandbox_sound_setup,
 	.play		= sandbox_sound_play,
+	.stop_play	= sandbox_sound_stop_play,
 	.start_beep	= sandbox_sound_start_beep,
 	.stop_beep	= sandbox_sound_stop_beep,
 };

+ 11 - 0
drivers/sound/sound-uclass.c

@@ -31,6 +31,16 @@ int sound_play(struct udevice *dev, void *data, uint data_size)
 	return ops->play(dev, data, data_size);
 }
 
+int sound_stop_play(struct udevice *dev)
+{
+	struct sound_ops *ops = sound_get_ops(dev);
+
+	if (!ops->play)
+		return -ENOSYS;
+
+	return ops->stop_play(dev);
+}
+
 int sound_start_beep(struct udevice *dev, int frequency_hz)
 {
 	struct sound_ops *ops = sound_get_ops(dev);
@@ -97,6 +107,7 @@ int sound_beep(struct udevice *dev, int msecs, int frequency_hz)
 
 		ret = sound_play(dev, data, size);
 	}
+	sound_stop_play(dev);
 
 	free(data);
 

+ 12 - 0
include/sound.h

@@ -68,6 +68,18 @@ struct sound_ops {
 	 */
 	int (*play)(struct udevice *dev, void *data, uint data_size);
 
+	/**
+	 * stop_play() - Indicate that there is no more data coming
+	 *
+	 * This is called once play() has finished sending all the data to the
+	 * output device. This may be used to tell the hardware to turn off the
+	 * codec, for example.
+	 *
+	 * @dev: Sound device
+	 * @return 0 if OK, -ve on error
+	 */
+	int (*stop_play)(struct udevice *dev);
+
 	/**
 	 * start_beep() - Start beeping (optional)
 	 *

+ 1 - 0
test/dm/sound.c

@@ -28,6 +28,7 @@ static int dm_test_sound(struct unit_test_state *uts)
 	ut_asserteq(4560, sandbox_get_sound_sum(dev));
 	ut_assertok(sound_beep(dev, 1, 100));
 	ut_asserteq(9120, sandbox_get_sound_sum(dev));
+	ut_asserteq(false, sandbox_get_sound_active(dev));
 
 	return 0;
 }