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- // platform specific things for common menu code
- #ifdef __GP2X__
- #include "../gp2x/gp2x.h"
- #define PBTN_UP GP2X_UP
- #define PBTN_DOWN GP2X_DOWN
- #define PBTN_LEFT GP2X_LEFT
- #define PBTN_RIGHT GP2X_RIGHT
- #define PBTN_NORTH GP2X_Y
- #define PBTN_SOUTH GP2X_X
- #define PBTN_WEST GP2X_A
- #define PBTN_EAST GP2X_B
- #define PBTN_L GP2X_L
- #define PBTN_R GP2X_R
- unsigned long wait_for_input(unsigned long interesting);
- void gp2x_pd_clone_buffer2(void);
- void menu_darken_bg(void *dst, int pixels, int darker);
- void menu_flip(void);
- #define SCREEN_WIDTH 320
- #define SCREEN_HEIGHT 240
- #define SCREEN_BUFFER gp2x_screen
- #define read_buttons(which) \
- wait_for_input(which)
- #define read_buttons_async(which) \
- (gp2x_joystick_read(0) & (which))
- #define menu_draw_begin() \
- gp2x_pd_clone_buffer2()
- #define clear_screen() \
- memset(gp2x_screen, 0, 320*240*2)
- #define darken_screen() \
- menu_darken_bg(gp2x_screen, 320*240, 0)
- #define menu_draw_end() \
- menu_flip()
- // ------------------------------------
- #elif defined(__GIZ__)
- #include "../gizmondo/giz.h"
- #define PBTN_NORTH PBTN_STOP
- #define PBTN_SOUTH PBTN_PLAY
- #define PBTN_WEST PBTN_REW
- #define PBTN_EAST PBTN_FWD
- unsigned long wait_for_input(unsigned int interesting);
- void menu_draw_begin(int use_bgbuff);
- void menu_darken_bg(void *dst, const void *src, int pixels, int darker);
- void menu_draw_end(void);
- #define SCREEN_WIDTH 321
- #define SCREEN_HEIGHT 240
- #define SCREEN_BUFFER ((giz_screen != NULL) ? giz_screen : menu_screen)
- extern void *menu_screen;
- extern void *giz_screen;
- #define read_buttons(which) \
- wait_for_input(which)
- #define read_buttons_async(which) 0
- #define menu_draw_begin() \
- menu_draw_begin(1)
- #define clear_screen() \
- memset(SCREEN_BUFFER, 0, SCREEN_WIDTH*SCREEN_HEIGHT*2)
- #define darken_screen() \
- menu_darken_bg(menu_screen, menu_screen, SCREEN_WIDTH*SCREEN_HEIGHT, 0)
- // ------------------------------------
- #elif defined(PSP)
- #include "../psp/psp.h"
- #define PBTN_NORTH PBTN_TRIANGLE
- #define PBTN_SOUTH PBTN_X
- #define PBTN_WEST PBTN_SQUARE
- #define PBTN_EAST PBTN_CIRCLE
- unsigned long wait_for_input(unsigned int interesting, int is_key_config);
- void menu_draw_begin(void);
- void menu_darken_bg(void *dst, const void *src, int pixels, int darker);
- void menu_draw_end(void);
- #define SCREEN_WIDTH 512
- #define SCREEN_HEIGHT 272
- #define SCREEN_BUFFER psp_screen
- #define read_buttons(which) \
- wait_for_input(which, 0)
- #define read_buttons_async(which) \
- (psp_pad_read(0) & (which))
- #define clear_screen() \
- memset(SCREEN_BUFFER, 0, SCREEN_WIDTH*SCREEN_HEIGHT*2)
- #define darken_screen() \
- menu_darken_bg(psp_screen, psp_screen, SCREEN_WIDTH*SCREEN_HEIGHT, 0)
- // ------------------------------------
- #elif defined(PANDORA)
- // TODO
- #include "../gp2x/gp2x.h"
- #define PBTN_UP 0
- #define PBTN_DOWN 0
- #define PBTN_LEFT 0
- #define PBTN_RIGHT 0
- #define PBTN_NORTH 0
- #define PBTN_SOUTH 0
- #define PBTN_WEST 0
- #define PBTN_EAST 0
- #define PBTN_L 0
- #define PBTN_R 0
- unsigned long wait_for_input(unsigned long interesting);
- void gp2x_pd_clone_buffer2(void);
- void menu_darken_bg(void *dst, int pixels, int darker);
- void menu_flip(void);
- #define SCREEN_WIDTH 800
- #define SCREEN_HEIGHT 480
- #define SCREEN_BUFFER gp2x_screen
- #define read_buttons(which) \
- wait_for_input(which)
- #define read_buttons_async(which) \
- (gp2x_joystick_read(0) & (which))
- #define menu_draw_begin() \
- gp2x_pd_clone_buffer2()
- #define clear_screen() \
- memset(gp2x_screen, 0, 800*480*2)
- #define darken_screen() \
- menu_darken_bg(gp2x_screen, 800*480, 0)
- #define menu_draw_end() \
- menu_flip()
- #endif
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