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- #ifndef INCLUDE_c48097f3ff2a6a9af1cce8fd7a9b3f0c
- #define INCLUDE_c48097f3ff2a6a9af1cce8fd7a9b3f0c 1
- /* gamepad - MXYZ SACB RLDU */
- #define GBTN_UP 0
- #define GBTN_DOWN 1
- #define GBTN_LEFT 2
- #define GBTN_RIGHT 3
- #define GBTN_B 4
- #define GBTN_C 5
- #define GBTN_A 6
- #define GBTN_START 7
- #define GBTN_Z 8
- #define GBTN_Y 9
- #define GBTN_X 10
- #define GBTN_MODE 11
- /* ui events */
- #define PEVB_VOL_DOWN 30
- #define PEVB_VOL_UP 29
- #define PEVB_STATE_LOAD 28
- #define PEVB_STATE_SAVE 27
- #define PEVB_SWITCH_RND 26
- #define PEVB_SSLOT_PREV 25
- #define PEVB_SSLOT_NEXT 24
- #define PEVB_MENU 23
- #define PEVB_FF 22
- #define PEVB_PICO_PNEXT 21
- #define PEVB_PICO_PPREV 20
- #define PEVB_PICO_SWINP 19
- #define PEVB_RESET 18
- #define PEVB_BRIGHT_UP 17
- #define PEVB_BRIGHT_DOWN 16
- #define PEVB_AR_FACT_UP 15
- #define PEVB_AR_FACT_DOWN 14
- #define PEVB_DISPMODE 13
- #define PEV_VOL_DOWN (1 << PEVB_VOL_DOWN)
- #define PEV_VOL_UP (1 << PEVB_VOL_UP)
- #define PEV_STATE_LOAD (1 << PEVB_STATE_LOAD)
- #define PEV_STATE_SAVE (1 << PEVB_STATE_SAVE)
- #define PEV_SWITCH_RND (1 << PEVB_SWITCH_RND)
- #define PEV_SSLOT_PREV (1 << PEVB_SSLOT_PREV)
- #define PEV_SSLOT_NEXT (1 << PEVB_SSLOT_NEXT)
- #define PEV_MENU (1 << PEVB_MENU)
- #define PEV_FF (1 << PEVB_FF)
- #define PEV_PICO_PNEXT (1 << PEVB_PICO_PNEXT)
- #define PEV_PICO_PPREV (1 << PEVB_PICO_PPREV)
- #define PEV_PICO_SWINP (1 << PEVB_PICO_SWINP)
- #define PEV_RESET (1 << PEVB_RESET)
- #define PEV_BRIGHT_UP (1 << PEVB_BRIGHT_UP)
- #define PEV_BRIGHT_DOWN (1 << PEVB_BRIGHT_DOWN)
- #define PEV_AR_FACT_UP (1 << PEVB_AR_FACT_UP)
- #define PEV_AR_FACT_DOWN (1 << PEVB_AR_FACT_DOWN)
- #define PEV_DISPMODE (1 << PEVB_DISPMODE)
- //#define PEV_MASK 0x7ffc0000
- #define PEV_MASK 0x7fffe000
- #endif /* INCLUDE_c48097f3ff2a6a9af1cce8fd7a9b3f0c */
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