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- #include <pspctrl.h>
- void psp_init(void);
- void psp_finish(void);
- void psp_msleep(int ms);
- // vram usage map:
- // 000000-044000 fb0
- // 044000-088000 fb1
- // 088000-0cc000 depth (?)
- // 0cc000-126000 emu draw buffers: 512*240 + 512*240*2
- #define VRAMOFFS_FB0 0x00000000
- #define VRAMOFFS_FB1 0x00044000
- #define VRAMOFFS_DEPTH 0x00088000
- #define VRAMOFFS_STUFF 0x000cc000
- #define VRAM_FB0 ((void *) (0x44000000+VRAMOFFS_FB0))
- #define VRAM_FB1 ((void *) (0x44000000+VRAMOFFS_FB1))
- #define VRAM_STUFF ((void *) (0x44000000+VRAMOFFS_STUFF))
- #define VRAM_CACHED_STUFF ((void *) (0x04000000+VRAMOFFS_STUFF))
- #define GU_CMDLIST_SIZE (16*1024)
- extern unsigned int guCmdList[GU_CMDLIST_SIZE];
- void *psp_video_get_active_fb(void);
- void psp_video_switch_to_single(void);
- void psp_video_flip(int wait_vsync);
- extern void *psp_screen;
- unsigned int psp_pad_read(int blocking);
- int psp_get_cpu_clock(void);
- int psp_set_cpu_clock(int clock);
- /* shorter btn names */
- #define BTN_UP PSP_CTRL_UP
- #define BTN_LEFT PSP_CTRL_LEFT
- #define BTN_RIGHT PSP_CTRL_RIGHT
- #define BTN_DOWN PSP_CTRL_DOWN
- #define BTN_L PSP_CTRL_LTRIGGER
- #define BTN_R PSP_CTRL_RTRIGGER
- #define BTN_TRIANGLE PSP_CTRL_TRIANGLE
- #define BTN_CIRCLE PSP_CTRL_CIRCLE
- #define BTN_X PSP_CTRL_CROSS
- #define BTN_SQUARE PSP_CTRL_SQUARE
- #define BTN_SELECT PSP_CTRL_SELECT
- #define BTN_START PSP_CTRL_START
- #define BTN_NOTE PSP_CTRL_NOTE // doesn't seem to work?
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