NAME PCDR #include #include #include #include #include "picodrive.hrh" RESOURCE RSS_SIGNATURE { } // Defines the name of the default file the application framework creates. // This resource must always be the second resource in the resource file. RESOURCE TBUF { buf = "PicoDrive"; } RESOURCE EIK_APP_INFO { } // A view shall use the QIK_VIEW_CONFIGURATIONS resource struct to define which // UI configurations it supports. Can also use QIK_VIEW_CONFIGURATIONS to setup // the view to switch layout and command list automatically when changes of UI // configuration occur. This is done with the view and command_list members of // the QIK_VIEW_CONFIGURATIONS. // The application supports the reference UI Configurations that are supported // in the UIQ 3 SDK. Use the UiqEnv tool, to change the UI Configuration in the // emulator in order to develop and test the application with varying phone styles. RESOURCE QIK_VIEW_CONFIGURATIONS r_app_ui_configurations { configurations = { QIK_VIEW_CONFIGURATION { ui_config_mode = KQikPenStyleTouchPortrait; command_list = r_app_commands; view = r_app_layout; }, QIK_VIEW_CONFIGURATION { ui_config_mode = KQikPenStyleTouchLandscape; command_list = r_app_commands; view = r_app_layout; }, QIK_VIEW_CONFIGURATION { ui_config_mode = KQikSoftkeyStyleTouchPortrait; command_list = r_app_commands; view = r_app_layout; }, QIK_VIEW_CONFIGURATION { ui_config_mode = KQikSoftkeyStylePortrait; command_list = r_app_commands; view = r_app_layout; }, QIK_VIEW_CONFIGURATION { ui_config_mode = KQikSoftkeyStyleSmallPortrait; command_list = r_app_commands; view = r_app_layout; } }; } // Commands are defined with the QIK_COMMAND_LIST struct, // commands can also be created in code by instantiating CQikCommand. // The control command id for debug command is a reserved id from uikon.hrh. // The id for each command is defined in the .hrh file. RESOURCE QIK_COMMAND_LIST r_app_commands { items = { // QIK_COMMAND { id=EEikCmdPicoMain; text="Main"; type=EQikCommandTypeDone; namedGroupLinkId=EEikCmdPicoMain; }, // QIK_COMMAND { id=EEikCmdPicoDebugInfo; text="Debug info"; type=EQikCommandTypeScreen; stateFlags=EQikCmdFlagDebugOnly; }, QIK_COMMAND { id=EEikCmdPicoFrameskip; text="Frameskip"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoFrameskip; }, QIK_COMMAND { id=EEikCmdPicoFrameskipAuto; text="Auto"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip; groupId=EEikCmdPicoFrameskip; stateFlags=EQikCmdFlagRadioStart; }, QIK_COMMAND { id=EEikCmdPicoFrameskip0; text="0"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip; groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; }, QIK_COMMAND { id=EEikCmdPicoFrameskip1; text="1"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip; groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; }, QIK_COMMAND { id=EEikCmdPicoFrameskip2; text="2"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip; groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; }, QIK_COMMAND { id=EEikCmdPicoFrameskip4; text="4"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip; groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; }, QIK_COMMAND { id=EEikCmdPicoFrameskip8; text="8"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip; groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioEnd; }, QIK_COMMAND { id=EEikCmdPicoConfig; text="Configure"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoConfig; }, QIK_COMMAND { id=EEikCmdPicoKeys; text="Keys"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; }, QIK_COMMAND { id=EEikCmdPicoSettings; text="Settings"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; }, QIK_COMMAND { id=EEikCmdHelpAbout; text="About"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; }, QIK_COMMAND { id=EEikCmdPicoLoadROM; text="Load new ROM/ISO";type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; }, QIK_COMMAND { id=EEikCmdPicoReset; text="Reset game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; }, QIK_COMMAND { id=EEikCmdPicoLoadState; text="Load state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; }, QIK_COMMAND { id=EEikCmdPicoSaveState; text="Save state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; }, QIK_COMMAND { id=EEikCmdPicoResume; text="Resume game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; cpfFlags=EQikCpfFlagIsDefault; }, QIK_COMMAND { id=EEikCmdExit; text="Exit"; type=EQikCommandTypeScreen; groupId=EEikCmdExit; } }; } // Defines the view by linking to the pages. RESOURCE QIK_VIEW r_app_layout { pages = {}; } /************************************** * * config dialog * **************************************/ RESOURCE DIALOG r_pico_config { title = "Settings"; buttons = R_EIK_BUTTONS_CANCEL_OK; flags = EEikDialogFlagWait; pages = r_pico_config_pages; } RESOURCE ARRAY r_pico_config_pages { items = { PAGE { id = ECtlOptPageMain; text = "Main"; lines = r_pico_config_page_main; }, PAGE { id = ECtlOptPageSound; text = "Sound"; lines = r_pico_config_page_sound; }, PAGE { id = ECtlOptPageMCD; text = "MegaCD"; lines = r_pico_config_page_mcd; }, PAGE { id = ECtlOptPageMisc; text = "Misc"; lines = r_pico_config_page_misc; } }; } RESOURCE ARRAY r_pico_config_page_main { items = { DLG_LINE { id = ECtlOptRotationLabel; type = EEikCtLabel; prompt = "Screen Rotation"; control = LABEL { horiz_align = EEikLabelAlignHLeft; }; }, DLG_LINE { id = ECtlOptRotation; type = EEikCtHorOptionButList; control = HOROPBUT { array_id = r_pico_config_rotation_buttons; }; }, DLG_LINE { id = ECtlOptScreenModeLabel; type = EEikCtLabel; prompt = "Screen Mode"; control = LABEL { horiz_align = EEikLabelAlignHLeft; }; }, DLG_LINE { id = ECtlOptScreenMode; type = EEikCtHorOptionButList; control = HOROPBUT { array_id = r_pico_config_screenmode_buttons; }; }, DLG_LINE { id = ECtlOptUseAltRend; type = EEikCtCheckBox; prompt = "Fast renderer (inaccurate)"; }, DLG_LINE { id = ECtlOptShowFPS; type = EEikCtCheckBox; prompt = "Show FPS"; } }; } RESOURCE ARRAY r_pico_config_page_sound { items = { DLG_LINE { id = ECtlOptEnableSound; type = EEikCtCheckBox; prompt = "Enable sound"; }, DLG_LINE { id = ECtlOptChipSelLabel; type = EEikCtLabel; prompt = "Emulate these sound chips:"; control = LABEL { horiz_align = EEikLabelAlignHLeft; }; }, DLG_LINE { id = ECtlOptEmulateZ80; type = EEikCtCheckBox; prompt = "Z80"; }, DLG_LINE { id = ECtlOptEmulateYM2612; type = EEikCtCheckBox; prompt = "YM2612"; }, DLG_LINE { id = ECtlOptEmulateSN76496; type = EEikCtCheckBox; prompt = "SN76496 (PSG)"; }, DLG_LINE { id = ECtlOptSndQLabel; type = EEikCtLabel; prompt = "Quality (lowest is fastest)"; control = LABEL { horiz_align = EEikLabelAlignHLeft; }; }, DLG_LINE { id = ECtlOptSndQuality; type = EEikCtChoiceList; prompt = ""; control = CHOICELIST { array_id = r_pico_config_snd_quality; }; itemflags = EEikDlgItemNonFocusing; } }; } RESOURCE ARRAY r_pico_config_page_mcd { items = { DLG_LINE { id = ECtlOptCDcdda; type = EEikCtCheckBox; prompt = "CDDA audio"; }, DLG_LINE { id = ECtlOptCDpcm; type = EEikCtCheckBox; prompt = "PCM audio"; }, DLG_LINE { id = ECtlOptCDramcart; type = EEikCtCheckBox; prompt = "SaveRAM cart"; }, DLG_LINE { id = ECtlOptCDscalerot; type = EEikCtCheckBox; prompt = "Scale/Rot. fx (slow)"; }, DLG_LINE { id = ECtlOptCDbettersync; type = EEikCtCheckBox; prompt = "Better sync (slow)"; } }; } RESOURCE ARRAY r_pico_config_page_misc { items = { DLG_LINE { id = ECtlOpt6ButtonPad; type = EEikCtCheckBox; prompt = "6 button pad"; }, DLG_LINE { id = ECtlOptGzipStates; type = EEikCtCheckBox; prompt = "gzip save states"; }, DLG_LINE { id = ECtlOptUseSRAM; type = EEikCtCheckBox; prompt = "Use SRAM saves (.srm)"; }, DLG_LINE { id = ECtlOptRegion; type = EEikCtChoiceList; prompt = "Region:"; control = CHOICELIST { array_id = r_pico_config_region; }; itemflags = EEikDlgItemNonFocusing; } }; } RESOURCE ARRAY r_pico_config_rotation_buttons { items = { OPBUT { id = ECtlOptRotation0; text = "0º"; }, OPBUT { id = ECtlOptRotation90; text = "90º"; }, OPBUT { id = ECtlOptRotation180; text = "180º"; }, OPBUT { id = ECtlOptRotation270; text = "270º"; } }; } RESOURCE ARRAY r_pico_config_screenmode_buttons { items = { OPBUT { id = ECtlOptScreenModeCenter; text = "Center"; }, OPBUT { id = ECtlOptScreenModeFit; text = "Fit"; }, OPBUT { id = ECtlOptScreenModeFit2; text = "Fit2"; } }; } RESOURCE ARRAY r_pico_config_snd_quality { items = { LBUF { txt = "8000Hz mono"; }, LBUF { txt = "11025Hz mono"; }, LBUF { txt = "16000Hz mono"; }, LBUF { txt = "22050Hz mono"; }, LBUF { txt = "44100Hz mono"; }, LBUF { txt = "8000Hz stereo"; }, LBUF { txt = "11025Hz stereo"; }, LBUF { txt = "16000Hz stereo"; }, LBUF { txt = "22050Hz stereo"; }, LBUF { txt = "44100Hz stereo"; } }; } RESOURCE ARRAY r_pico_config_region { items = { LBUF { txt = "Auto"; }, LBUF { txt = "Europe"; }, LBUF { txt = "USA"; }, LBUF { txt = "Japan PAL"; }, LBUF { txt = "Japan NTSC"; } }; } /************************************** * * about dialog * **************************************/ // A simple dialog shall use the QIK_DIALOG resource struct to // define which UI configurations it supports. RESOURCE QIK_DIALOG r_pico_about { title = "About"; configurations = { QIK_DIALOG_CONFIGURATION { ui_config_mode = 0; container = r_pico_about_container; command_list = r_pico_about_commands; } }; controls = r_pico_about_controls; } RESOURCE QIK_COMMAND_LIST r_pico_about_commands { items= { QIK_COMMAND { id = EEikCmdPicoAboutDoneCmd; type = EQikCommandTypeDone; text = "Done"; }, QIK_COMMAND { id = EEikCmdPicoAboutCreditsCmd; type = EQikCommandTypeItem; text = "Credits"; } }; } // A collection of controls that can be used throughout the various // view/container/building block structs by using the unique handle in // QIK_CONTROL. So you can specify how the control should be created here and // just reference to it from other places. RESOURCE QIK_CONTROL_COLLECTION r_pico_about_controls { items = { QIK_CONTROL { unique_handle = ECtlPicoAboutText; type = EEikCtRichTextEditor; control = r_pico_about_rtxted; itemflags = EQikCtrlFlagIsEditInPlace; } }; } // the controls themselves RESOURCE RTXTED r_pico_about_rtxted { flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling; numlines = 13; displayMode = 1; // EDisplayModeView; } // Defines the content of the simple dialog and how they are laid out. // Default layout manager is used for laying out the controls, which is a row // layout. RESOURCE QIK_CONTAINER_SETTINGS r_pico_about_container { controls = { QIK_CONTAINER_ITEM_CI_LI { type = EQikCtOnelineBuildingBlock; control = r_pico_about_bb1; } }; } // Building block that contains the label. RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_about_bb1 { content = { QIK_SLOT_CONTENT { slot_id = EQikItemSlot1; unique_handle = ECtlPicoAboutText; } }; } RESOURCE TBUF r_pico_text_about { buf= "PicoDrive"\ "

for UIQ3"\ "

Version %S, by notaz."\ "

Port based on UIQ2 version, which is based on PicoDrive 0.030 for Pocket PC by Dave"\ "

Email: notasas@gmail.com"\ "

Web: http://notaz.gp2x.de"\ "

Dave's Web: http://www.finalburn.com"; } /************************************** * * credits dialog * **************************************/ // A simple dialog shall use the QIK_DIALOG resource struct to // define which UI configurations it supports. RESOURCE QIK_DIALOG r_pico_credits { title = "Credits and thanks"; configurations = { QIK_DIALOG_CONFIGURATION { ui_config_mode = 0; container = r_pico_credits_container; command_list = r_pico_credits_commands; } }; controls = r_pico_credits_controls; } RESOURCE QIK_COMMAND_LIST r_pico_credits_commands { items= { QIK_COMMAND { id = EEikCmdPicoAboutDoneCmd; type = EQikCommandTypeDone; text = "Done"; } }; } // A collection of controls that can be used throughout the various // view/container/building block structs by using the unique handle in // QIK_CONTROL. So you can specify how the control should be created here and // just reference to it from other places. RESOURCE QIK_CONTROL_COLLECTION r_pico_credits_controls { items = { QIK_CONTROL { unique_handle = ECtlPicoCreditsText; type = EEikCtEdwin; control = r_pico_credits_edwin; itemflags = EQikCtrlFlagIsEditInPlace; } }; } // the controls themselves RESOURCE EDWIN r_pico_credits_edwin { flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling|EEikEdwinDisableAutoCurEnd; lines = 11; } // Defines the content of the simple dialog and how they are laid out. // Default layout manager is used for laying out the controls, which is a row // layout. RESOURCE QIK_CONTAINER_SETTINGS r_pico_credits_container { controls = { QIK_CONTAINER_ITEM_CI_LI { type = EQikCtOnelineBuildingBlock; control = r_pico_credits_bb1; } }; } // Building block that contains the label. RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_credits_bb1 { content = { QIK_SLOT_CONTENT { slot_id = EQikItemSlot1; unique_handle = ECtlPicoCreditsText; } }; } RESOURCE ARRAY r_pico_tbuf_credits { items= { LBUF{txt="This emulator uses code from these people / projects:";}, LBUF{txt="";}, LBUF{txt="Dave";}, LBUF{txt="- Cyclone 68000 core, Pico emulation library";}, LBUF{txt="Homepage: http://www.finalburn.com/";}, LBUF{txt="";}, LBUF{txt="Reesy & FluBBa";}, LBUF{txt="- DrZ80, the Z80 emulator written in ARM assembly.";}, LBUF{txt="Homepage: http://reesy.gp32x.de/";}, LBUF{txt="";}, LBUF{txt="MultiArcadeMachineEmulator (MAME) development";}, LBUF{txt="- software implementation of Yamaha FM sound generator and";}, LBUF{txt="Texas Instruments SN76489 / SN76496 programmable tone / noise generator";}, LBUF{txt="Homepage: http://www.mame.net/";}, LBUF{txt="";}, LBUF{txt="Helix community";}, LBUF{txt="Helix mp3 decoder";}, LBUF{txt="";}, LBUF{txt="Additional thanks:";}, LBUF{txt="- Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware.";}, LBUF{txt="- Stéphane Dallongeville for creating Gens and making it open-source.";}, LBUF{txt="- Steve Snake for all that he has done for Genesis emulation scene.";}, LBUF{txt="- Tasco Deluxe for his reverse engineering work on SVP and some mappers.";}, LBUF{txt="- Bart Trzynadlowski for his SSFII and 68000 docs.";}, LBUF{txt="- Haze for his research (http://haze.mameworld.info).";}, LBUF{txt="- Lordus, Exophase and Rokas for various ideas.";}, LBUF{txt="- Mark and Jean-loup for zlib library.";}, LBUF{txt="- Peter van Sebille for his various open-source Symbian projects to learn from.";}, LBUF{txt="- Steve Fischer for his open-source Motorola projects.";}, LBUF{txt="- AnotherGuest for all his Symbian stuff and support.";}, LBUF{txt="- Inder for the icons.";}, LBUF{txt="- Anyone else I forgot. You know who you are.";} }; } /************************************** * * debug dialog * **************************************/ RESOURCE QIK_DIALOG r_pico_debug { title = "debug"; configurations = { QIK_DIALOG_CONFIGURATION { ui_config_mode = 0; container = r_pico_credits_container; // stuff from credits should fit command_list = r_pico_credits_commands; } }; controls = r_pico_credits_controls; }