// port specific settings #ifndef PORT_CONFIG_H #define PORT_CONFIG_H #define CASE_SENSITIVE_FS 0 #define DONT_OPEN_MANY_FILES 1 // work around the stupid PSP ~10 open file limit #define REDUCE_IO_CALLS 1 // another workaround #define SIMPLE_WRITE_SOUND 0 // draw.c #define USE_BGR555 1 #define OVERRIDE_HIGHCOL 1 // draw2.c #define START_ROW 0 // which row of tiles to start rendering at? #define END_ROW 28 // ..end #define DRAW2_OVERRIDE_LINE_WIDTH 512 // pico.c extern void blit1(void); #define DRAW_FINISH_FUNC blit1 #define CAN_HANDLE_240_LINES 1 // logging emu events #define EL_LOGMASK (EL_STATUS|EL_IDLE) // (EL_STATUS|EL_ANOMALY|EL_UIO|EL_SRAMIO) // xffff //#define dprintf(f,...) printf("%05i:%03i: " f "\n",Pico.m.frame_count,Pico.m.scanline,##__VA_ARGS__) #define dprintf(x...) // platform #define PLAT_MAX_KEYS 32 #define PLAT_HAVE_JOY 0 #define PATH_SEP "/" #define PATH_SEP_C '/' #endif //PORT_CONFIG_H