// (c) Copyright 2006-2007 notaz, All rights reserved. // Free for non-commercial use. // For commercial use, separate licencing terms must be obtained. #include "port_config.h" #ifdef __cplusplus extern "C" { #endif #define EOPT_USE_SRAM (1<<0) #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) typedef struct _currentConfig_t { // char lastRomFile[512]; int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves, // squidgehack, no_save_cfg_on_exit, , 16_bit_mode // craigix_ram, confirm_save, show_cd_leds, confirm_load // A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff // vsync_mode, show_clock, no_frame_limitter int s_PicoOpt; // for old cfg files only int s_PsndRate; int s_PicoRegion; int s_PicoAutoRgnOrder; int s_PicoCDBuffers; int Frameskip; int CPUclock; int KeyBinds[PLAT_MAX_KEYS]; int volume; int gamma; #if PLAT_HAVE_JOY int JoyBinds[4][32]; #endif int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering int rotation; // for UIQ float scale; // psp: screen scale float hscale32, hscale40; // psp: horizontal scale int gamma2; // psp: black level int turbo_rate; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; extern char *PicoConfigFile; extern int rom_loaded; extern char noticeMsg[64]; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; extern char loadedRomFName[512]; // last loaded ROM filename extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos extern int pico_inp_mode; int emu_ReloadRom(char *rom_fname); int emu_SaveLoadGame(int load, int sram); int emu_ReadConfig(int game, int no_defaults); int emu_WriteConfig(int game); char *emu_GetSaveFName(int load, int is_sram, int slot); int emu_checkSaveFile(int slot); void emu_setSaveStateCbs(int gz); void emu_updateMovie(void); int emu_cdCheck(int *pregion, char *fname_in); int emu_findBios(int region, char **bios_file); void emu_textOut8 (int x, int y, const char *text); void emu_textOut16(int x, int y, const char *text); char *emu_makeRomId(void); void emu_getGameName(char *str150); void emu_findKeyBindCombos(void); void emu_forcedFrame(int opts); void emu_changeFastForward(int set_on); void emu_RunEventsPico(unsigned int events); void emu_DoTurbo(int *pad, int acts); void emu_packConfig(void); void emu_unpackConfig(void); void emu_shutdownMCD(void); extern const char * const keyNames[]; void emu_prepareDefaultConfig(void); void emu_platformDebugCat(char *str); #ifdef __cplusplus } // extern "C" #endif