#include #include #include "../libpicofe/input.h" #include "../libpicofe/in_sdl.h" #include "../common/input_pico.h" #include "../common/plat_sdl.h" /*const struct in_default_bind in_sdl_defbinds[] = { { SDLK_UP, IN_BINDTYPE_PLAYER12, GBTN_UP }, { SDLK_DOWN, IN_BINDTYPE_PLAYER12, GBTN_DOWN }, { SDLK_LEFT, IN_BINDTYPE_PLAYER12, GBTN_LEFT }, { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, GBTN_RIGHT }, { SDLK_z, IN_BINDTYPE_PLAYER12, GBTN_A }, { SDLK_x, IN_BINDTYPE_PLAYER12, GBTN_B }, { SDLK_c, IN_BINDTYPE_PLAYER12, GBTN_C }, { SDLK_a, IN_BINDTYPE_PLAYER12, GBTN_X }, { SDLK_s, IN_BINDTYPE_PLAYER12, GBTN_Y }, { SDLK_d, IN_BINDTYPE_PLAYER12, GBTN_Z }, { SDLK_RETURN, IN_BINDTYPE_PLAYER12, GBTN_START }, { SDLK_f, IN_BINDTYPE_PLAYER12, GBTN_MODE }, { SDLK_ESCAPE, IN_BINDTYPE_EMU, PEVB_MENU }, { SDLK_TAB, IN_BINDTYPE_EMU, PEVB_RESET }, { SDLK_F1, IN_BINDTYPE_EMU, PEVB_STATE_SAVE }, { SDLK_F2, IN_BINDTYPE_EMU, PEVB_STATE_LOAD }, { SDLK_F3, IN_BINDTYPE_EMU, PEVB_SSLOT_PREV }, { SDLK_F4, IN_BINDTYPE_EMU, PEVB_SSLOT_NEXT }, { SDLK_F5, IN_BINDTYPE_EMU, PEVB_SWITCH_RND }, { SDLK_F6, IN_BINDTYPE_EMU, PEVB_PICO_PPREV }, { SDLK_F7, IN_BINDTYPE_EMU, PEVB_PICO_PNEXT }, { SDLK_F8, IN_BINDTYPE_EMU, PEVB_PICO_SWINP }, { SDLK_BACKSPACE, IN_BINDTYPE_EMU, PEVB_FF }, { 0, 0, 0 } };*/ const struct in_default_bind in_sdl_defbinds[] = { { SDLK_u, IN_BINDTYPE_PLAYER12, GBTN_UP }, { SDLK_d, IN_BINDTYPE_PLAYER12, GBTN_DOWN }, { SDLK_l, IN_BINDTYPE_PLAYER12, GBTN_LEFT }, { SDLK_r, IN_BINDTYPE_PLAYER12, GBTN_RIGHT }, { SDLK_y, IN_BINDTYPE_PLAYER12, GBTN_A }, { SDLK_b, IN_BINDTYPE_PLAYER12, GBTN_B }, { SDLK_a, IN_BINDTYPE_PLAYER12, GBTN_C }, { SDLK_m, IN_BINDTYPE_PLAYER12, GBTN_X }, { SDLK_x, IN_BINDTYPE_PLAYER12, GBTN_Y }, { SDLK_n, IN_BINDTYPE_PLAYER12, GBTN_Z }, { SDLK_s, IN_BINDTYPE_PLAYER12, GBTN_START }, { SDLK_k, IN_BINDTYPE_PLAYER12, GBTN_MODE }, { SDLK_q, IN_BINDTYPE_EMU, PEVB_MENU }, { SDLK_TAB, IN_BINDTYPE_EMU, PEVB_RESET }, //{ SDLK_p, IN_BINDTYPE_EMU, PEVB_STATE_SAVE }, { SDLK_F1, IN_BINDTYPE_EMU, PEVB_STATE_SAVE }, { SDLK_F2, IN_BINDTYPE_EMU, PEVB_STATE_LOAD }, { SDLK_e, IN_BINDTYPE_EMU, PEVB_VOL_DOWN }, { SDLK_c, IN_BINDTYPE_EMU, PEVB_VOL_UP }, { SDLK_w, IN_BINDTYPE_EMU, PEVB_BRIGHT_DOWN }, { SDLK_g, IN_BINDTYPE_EMU, PEVB_BRIGHT_UP }, { SDLK_j, IN_BINDTYPE_EMU, PEVB_AR_FACT_DOWN }, { SDLK_i, IN_BINDTYPE_EMU, PEVB_AR_FACT_UP }, { SDLK_h, IN_BINDTYPE_EMU, PEVB_DISPMODE }, { SDLK_F3, IN_BINDTYPE_EMU, PEVB_SSLOT_PREV }, { SDLK_F4, IN_BINDTYPE_EMU, PEVB_SSLOT_NEXT }, { SDLK_F5, IN_BINDTYPE_EMU, PEVB_SWITCH_RND }, { SDLK_F6, IN_BINDTYPE_EMU, PEVB_PICO_PPREV }, { SDLK_F7, IN_BINDTYPE_EMU, PEVB_PICO_PNEXT }, { SDLK_F8, IN_BINDTYPE_EMU, PEVB_PICO_SWINP }, { SDLK_BACKSPACE, IN_BINDTYPE_EMU, PEVB_FF }, { 0, 0, 0 } }; const struct in_default_bind in_sdl_defbinds_SMS[] = { { SDLK_u, IN_BINDTYPE_PLAYER12, GBTN_UP }, { SDLK_d, IN_BINDTYPE_PLAYER12, GBTN_DOWN }, { SDLK_l, IN_BINDTYPE_PLAYER12, GBTN_LEFT }, { SDLK_r, IN_BINDTYPE_PLAYER12, GBTN_RIGHT }, { SDLK_y, IN_BINDTYPE_PLAYER12, GBTN_C }, { SDLK_a, IN_BINDTYPE_PLAYER12, GBTN_C }, { SDLK_b, IN_BINDTYPE_PLAYER12, GBTN_B }, { SDLK_x, IN_BINDTYPE_PLAYER12, GBTN_B }, { SDLK_m, IN_BINDTYPE_PLAYER12, GBTN_X }, { SDLK_n, IN_BINDTYPE_PLAYER12, GBTN_Z }, { SDLK_s, IN_BINDTYPE_PLAYER12, GBTN_START }, { SDLK_k, IN_BINDTYPE_PLAYER12, GBTN_MODE }, { SDLK_q, IN_BINDTYPE_EMU, PEVB_MENU }, { SDLK_TAB, IN_BINDTYPE_EMU, PEVB_RESET }, //{ SDLK_p, IN_BINDTYPE_EMU, PEVB_STATE_SAVE }, { SDLK_F1, IN_BINDTYPE_EMU, PEVB_STATE_SAVE }, { SDLK_F2, IN_BINDTYPE_EMU, PEVB_STATE_LOAD }, { SDLK_e, IN_BINDTYPE_EMU, PEVB_VOL_DOWN }, { SDLK_c, IN_BINDTYPE_EMU, PEVB_VOL_UP }, { SDLK_w, IN_BINDTYPE_EMU, PEVB_BRIGHT_DOWN }, { SDLK_g, IN_BINDTYPE_EMU, PEVB_BRIGHT_UP }, { SDLK_j, IN_BINDTYPE_EMU, PEVB_AR_FACT_DOWN }, { SDLK_i, IN_BINDTYPE_EMU, PEVB_AR_FACT_UP }, { SDLK_h, IN_BINDTYPE_EMU, PEVB_DISPMODE }, { SDLK_F3, IN_BINDTYPE_EMU, PEVB_SSLOT_PREV }, { SDLK_F4, IN_BINDTYPE_EMU, PEVB_SSLOT_NEXT }, { SDLK_F5, IN_BINDTYPE_EMU, PEVB_SWITCH_RND }, { SDLK_F6, IN_BINDTYPE_EMU, PEVB_PICO_PPREV }, { SDLK_F7, IN_BINDTYPE_EMU, PEVB_PICO_PNEXT }, { SDLK_F8, IN_BINDTYPE_EMU, PEVB_PICO_SWINP }, { SDLK_BACKSPACE, IN_BINDTYPE_EMU, PEVB_FF }, { 0, 0, 0 } }; const struct menu_keymap in_sdl_key_map[] = { { SDLK_u, PBTN_UP }, { SDLK_d, PBTN_DOWN }, { SDLK_l, PBTN_LEFT }, { SDLK_r, PBTN_RIGHT }, { SDLK_RETURN, PBTN_MOK }, { SDLK_b, PBTN_MBACK }, { SDLK_SEMICOLON, PBTN_MA2 }, { SDLK_QUOTE, PBTN_MA3 }, { SDLK_m, PBTN_L }, { SDLK_n, PBTN_R }, }; const int in_sdl_key_map_sz = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]); const struct menu_keymap in_sdl_joy_map[] = { { SDLK_UP, PBTN_UP }, { SDLK_DOWN, PBTN_DOWN }, { SDLK_LEFT, PBTN_LEFT }, { SDLK_RIGHT, PBTN_RIGHT }, /* joystick */ { SDLK_WORLD_0, PBTN_MOK }, { SDLK_WORLD_1, PBTN_MBACK }, { SDLK_WORLD_2, PBTN_MA2 }, { SDLK_WORLD_3, PBTN_MA3 }, }; const int in_sdl_joy_map_sz = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]); const char * const (*in_sdl_key_names)[SDLK_LAST] = NULL;