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giz dblbuff, scanline mode

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@270 be3aeb3a-fb24-0410-a615-afba39da0efa
notaz 16 years ago
parent
commit
c77ca79e89

+ 10 - 7
platform/base_readme.txt

@@ -132,11 +132,10 @@ graphics problems for some games, so it's best to use 16bit one.
 #endif
 
 #ifdef GIZ
-@@0. "Interlaced rendering"
+@@0. "Scanline mode"
 This option was designed to work around slow framebuffer access (the Gizmondo's
-main bottleneck) by drawing every other line (odd numbered lines during odd
-numbered frames and even numbered lines during even frames). This improves
-performance greatly, but introduces artifacts for fast scrolling games.
+main bottleneck) by drawing every other line (even nummbered lines only).
+This improves performance greatly, but looses detail.
 
 #endif
 #ifdef GP2X
@@ -272,10 +271,14 @@ game to get sound. This is because most games initialize sound chips on
 startup, and this data is lost when sound chips are being enabled/disabled.
 
 #ifdef GIZ
+@@1. "Double buffering"
+Draws the display to offscreen buffer, and flips it with visible one when done.
+Unfortunately this causes serious tearing, unless v-sync is used (next option).
+
 @@1. "Wait for V-sync"
-Waits for vertical sync before drawing. This option doesn't eliminate tearing
-problems, because full framebuffer update takes much more time then the blanking
-period lasts on Gizmondo..
+Waits for vertical sync before drawing (or flipping buffers, if previous option
+is enabled). Emulation is stopped while waiting, so this causes large performance
+hit.
 
 #endif
 @@1. "gzip savestates"

+ 1 - 1
platform/common/emu.h

@@ -8,7 +8,7 @@ typedef struct {
 	int EmuOpt;		// LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
 					// squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
 					// craigix_ram, confirm_save, show_cd_leds, confirm_load
-					// A_SNs_gamma, perfect_vsync, interlace
+					// A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff
 	int PicoOpt;  // used for config saving only, see Pico.h
 	int PsndRate; // ditto
 	int PicoRegion; // ditto

+ 1 - 0
platform/common/menu.h

@@ -53,6 +53,7 @@ typedef enum
 	MA_OPT_INTERLACED,	/* giz */
 	MA_OPT2_GAMMA,
 	MA_OPT2_A_SN_GAMMA,
+	MA_OPT2_DBLBUFF,	/* giz */
 	MA_OPT2_VSYNC,
 	MA_OPT2_ENABLE_Z80,
 	MA_OPT2_ENABLE_YM2612,

+ 42 - 21
platform/gizmondo/emu.c

@@ -52,8 +52,8 @@ void emu_getMainDir(char *dst, int len)
 
 static void emu_msg_cb(const char *msg)
 {
-	if (giz_screen == NULL)
-		giz_screen = Framework2D_LockBuffer();
+	if (giz_screen != NULL) Framework2D_UnlockBuffer();
+	giz_screen = Framework2D_LockBuffer(1);
 
 	memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
 	emu_textOut16(4, 232, msg);
@@ -61,12 +61,15 @@ static void emu_msg_cb(const char *msg)
 
 	/* assumption: emu_msg_cb gets called only when something slow is about to happen */
 	reset_timing = 1;
+
+	Framework2D_UnlockBuffer();
+	giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
 }
 
-static void emu_state_cb(const char *str)
+void emu_stateCb(const char *str)
 {
-	if (giz_screen == NULL)
-		giz_screen = Framework2D_LockBuffer();
+	if (giz_screen != NULL) Framework2D_UnlockBuffer();
+	giz_screen = Framework2D_LockBuffer(1);
 
 	clearArea(0);
 	blit("", str);
@@ -157,7 +160,7 @@ static int EmuScan16(unsigned int num, void *sdata)
 	if (!(Pico.video.reg[1]&8)) num += 8;
 	DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
 
-	if ((currentConfig.EmuOpt&0x4000) && (num&1) == (Pico.m.frame_count&1))
+	if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
 		return 1; // skip next line
 
 	return 0;
@@ -224,7 +227,7 @@ static void blit(const char *fps, const char *notice)
 		}
 		if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
 		if (currentConfig.EmuOpt&0x4000)
-			lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+			lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
 		vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
 	}
 	else if (!(emu_opt&0x80))
@@ -252,7 +255,7 @@ static void blit(const char *fps, const char *notice)
 		lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
 		if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
 		if (currentConfig.EmuOpt&0x4000)
-			lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+			lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
 		vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
 	}
 
@@ -270,14 +273,21 @@ static void blit(const char *fps, const char *notice)
 static void clearArea(int full)
 {
 	if (giz_screen == NULL)
-		giz_screen = Framework2D_LockBuffer();
+		giz_screen = Framework2D_LockBuffer(1);
 	if (full) memset32(giz_screen, 0, 320*240*2/4);
 	else      memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+
+	if (currentConfig.EmuOpt&0x8000) {
+		Framework2D_UnlockBuffer();
+		giz_screen = Framework2D_LockBuffer(0);
+		if (full) memset32(giz_screen, 0, 320*240*2/4);
+		else      memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+	}
 }
 
 static void vidResetMode(void)
 {
-	giz_screen = Framework2D_LockBuffer();
+	giz_screen = Framework2D_LockBuffer(1);
 
 	if (PicoOpt&0x10) {
 	} else if (currentConfig.EmuOpt&0x80) {
@@ -297,6 +307,11 @@ static void vidResetMode(void)
 	Pico.m.dirtyPal = 1;
 
 	memset32(giz_screen, 0, 321*240*2/4);
+	if (currentConfig.EmuOpt&0x8000) {
+		Framework2D_UnlockBuffer();
+		giz_screen = Framework2D_LockBuffer(0);
+		memset32(giz_screen, 0, 321*240*2/4);
+	}
 	Framework2D_UnlockBuffer();
 	giz_screen = NULL;
 }
@@ -339,6 +354,7 @@ static void SkipFrame(void)
 	PicoSkipFrame=0;
 }
 
+/* forced frame to front buffer */
 void emu_forcedFrame(void)
 {
 	int po_old = PicoOpt;
@@ -349,7 +365,7 @@ void emu_forcedFrame(void)
 	currentConfig.EmuOpt |= 0x80;
 
 	if (giz_screen == NULL)
-		giz_screen = Framework2D_LockBuffer();
+		giz_screen = Framework2D_LockBuffer(1);
 
 	PicoDrawSetColorFormat(1);
 	PicoScan = EmuScan16;
@@ -374,7 +390,7 @@ static void RunEvents(unsigned int which)
 		if (PsndOut != NULL)
 			FrameworkAudio_SetPause(1);
 		if (giz_screen == NULL)
-			giz_screen = Framework2D_LockBuffer();
+			giz_screen = Framework2D_LockBuffer(1);
 		if ( emu_checkSaveFile(state_slot) &&
 				(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
 				 (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
@@ -392,7 +408,7 @@ static void RunEvents(unsigned int which)
 		if (do_it)
 		{
 			osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
-			PicoStateProgressCB = emu_state_cb;
+			PicoStateProgressCB = emu_stateCb;
 			emu_SaveLoadGame((which & 0x1000) >> 12, 0);
 			PicoStateProgressCB = NULL;
 			Sleep(0);
@@ -487,7 +503,7 @@ static void updateKeys(void)
 			if (vol >   0) vol--;
 		}
 		FrameworkAudio_SetVolume(vol, vol);
-		sprintf(noticeMsg, "VOL: %02i", vol);
+		sprintf(noticeMsg, "VOL: %02i ", vol);
 		noticeMsgTime = GetTickCount();
 		currentConfig.volume = vol;
 	}
@@ -735,18 +751,17 @@ void emu_Loop(void)
 
 		updateKeys();
 
-		if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
-			giz_screen = Framework2D_LockBuffer();
+		if (currentConfig.EmuOpt&0x80)
+			/* be sure correct framebuffer is locked */
+			giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
+
 		if (!(PicoOpt&0x10))
 			PicoScan((unsigned) -1, NULL);
 
 		PicoFrame();
 
-		if (currentConfig.EmuOpt&0x2000)
-			Framework2D_WaitVSync();
-
 		if (giz_screen == NULL)
-			giz_screen = Framework2D_LockBuffer();
+			giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
 
 		blit(fpsbuff, notice);
 
@@ -755,6 +770,12 @@ void emu_Loop(void)
 			giz_screen = NULL;
 		}
 
+		if (currentConfig.EmuOpt&0x2000)
+			Framework2D_WaitVSync();
+
+		if (currentConfig.EmuOpt&0x8000)
+			Framework2D_Flip();
+
 		// check time
 		tval = GetTickCount();
 		tval_diff = (int)(tval - tval_thissec) << 8;
@@ -784,7 +805,7 @@ void emu_Loop(void)
 
 	// save SRAM
 	if ((currentConfig.EmuOpt & 1) && SRam.changed) {
-		emu_state_cb("Writing SRAM/BRAM..");
+		emu_stateCb("Writing SRAM/BRAM..");
 		emu_SaveLoadGame(0, 1);
 		SRam.changed = 0;
 	}

+ 2 - 0
platform/gizmondo/emu.h

@@ -27,3 +27,5 @@ void emu_Loop(void);
 void emu_ResetGame(void);
 void emu_forcedFrame(void);
 
+void emu_stateCb(const char *str);
+

+ 1 - 1
platform/gizmondo/giz.c

@@ -60,7 +60,7 @@ void giz_init(HINSTANCE hInstance, HINSTANCE hPrevInstance)
 	}
 
 	// test screen
-	giz_screen = Framework2D_LockBuffer();
+	giz_screen = Framework2D_LockBuffer(1);
 	if (giz_screen == NULL)
 	{
 		lprintf_al("Framework2D_LockBuffer() failed\n");

+ 6 - 4
platform/gizmondo/menu.c

@@ -92,8 +92,7 @@ static void menu_draw_begin(int use_bgbuff)
 
 static void menu_draw_end(void)
 {
-	Framework2D_WaitVSync();
-	giz_screen = Framework2D_LockBuffer();
+	giz_screen = Framework2D_LockBuffer(0);
 	if (giz_screen == NULL)
 	{
 		lprintf_al("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);
@@ -102,6 +101,7 @@ static void menu_draw_end(void)
 	memcpy32(giz_screen, (int *)menu_screen, 321*240*2/4);
 	Framework2D_UnlockBuffer();
 	giz_screen = NULL;
+	Framework2D_Flip(1);
 }
 
 
@@ -635,6 +635,7 @@ static int savestate_menu_loop(int is_loading)
 		if(inp & BTN_PLAY) { // save/load
 			if (menu_sel < 10) {
 				state_slot = menu_sel;
+				PicoStateProgressCB = emu_stateCb; /* also suitable for menu */
 				if (emu_SaveLoadGame(is_loading, 0)) {
 					strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");
 					return 1;
@@ -991,6 +992,7 @@ menu_entry opt2_entries[] =
 	{ "Emulate Z80",               MB_ONOFF, MA_OPT2_ENABLE_Z80,    &currentConfig.PicoOpt,0x0004, 0, 0, 1 },
 	{ "Emulate YM2612 (FM)",       MB_ONOFF, MA_OPT2_ENABLE_YM2612, &currentConfig.PicoOpt,0x0001, 0, 0, 1 },
 	{ "Emulate SN76496 (PSG)",     MB_ONOFF, MA_OPT2_ENABLE_SN76496,&currentConfig.PicoOpt,0x0002, 0, 0, 1 },
+	{ "Double buffering",          MB_ONOFF, MA_OPT2_DBLBUFF,       &currentConfig.EmuOpt, 0x8000, 0, 0, 1 },
 	{ "Wait for V-sync (slow)",    MB_ONOFF, MA_OPT2_VSYNC,         &currentConfig.EmuOpt, 0x2000, 0, 0, 1 },
 	{ "gzip savestates",           MB_ONOFF, MA_OPT2_GZIP_STATES,   &currentConfig.EmuOpt, 0x0008, 0, 0, 1 },
 	{ "Don't save last used ROM",  MB_ONOFF, MA_OPT2_NO_LAST_ROM,   &currentConfig.EmuOpt, 0x0020, 0, 0, 1 },
@@ -1057,7 +1059,7 @@ static void amenu_loop_options(void)
 menu_entry opt_entries[] =
 {
 	{ NULL,                        MB_NONE,  MA_OPT_RENDERER,      NULL, 0, 0, 0, 1 },
-	{ "Interlaced rend. (faster)", MB_ONOFF, MA_OPT_INTERLACED,    &currentConfig.EmuOpt,  0x4000, 0, 0, 1 },
+	{ "Scanline mode (faster)",    MB_ONOFF, MA_OPT_INTERLACED,    &currentConfig.EmuOpt,  0x4000, 0, 0, 1 },
 	{ "Scale low res mode",        MB_ONOFF, MA_OPT_SCALING,       &currentConfig.scaling, 0x0001, 0, 3, 1 },
 	{ "Accurate timing (slower)",  MB_ONOFF, MA_OPT_ACC_TIMING,    &currentConfig.PicoOpt, 0x0040, 0, 0, 1 },
 	{ "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES,   &currentConfig.PicoOpt, 0x0080, 0, 0, 1 },
@@ -1562,7 +1564,7 @@ static void menu_prepare_bg(int use_game_bg)
 	{
 		// darken the active framebuffer
 		if (giz_screen == NULL)
-			giz_screen = Framework2D_LockBuffer();
+			giz_screen = Framework2D_LockBuffer(1);
 		memset(bg_buffer, 0, 321*8*2);
 		menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);
 		memset(bg_buffer + 321*232*2, 0, 321*8*2);