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@@ -1548,13 +1548,12 @@ void plat_video_flip(void)
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/* Surface with game data */
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SDL_Surface *game_surface;
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-#if 0
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/* Sega Master System -> 256*192 res in 320*240 surface */
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if (PicoIn.AHW & PAHW_SMS){
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/* Copy sms game pixels */
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int offset_y = (plat_sdl_screen->h - sms_game_screen->h)/2;
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- int offset_x = (plat_sdl_screen->w - sms_game_screen->w)/2 + 6;
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+ int offset_x = (plat_sdl_screen->w - sms_game_screen->w)/2 + 3;
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int y;
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for(y=0; y<192; y++){
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memcpy((uint16_t*)sms_game_screen->pixels + sms_game_screen->w*y,
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@@ -1567,9 +1566,6 @@ void plat_video_flip(void)
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else{
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game_surface = plat_sdl_screen;
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}
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-#else
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- game_surface = plat_sdl_screen;
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-#endif
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/// --------------Optimized Flip depending on aspect ratio -------------
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